Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 2 utilisateurs et 115 invités en ligne.

Utilisateurs en ligne

  • Ender
  • Firzen_Zero

Languages

  • English English
  • French French

Parcourir les archives

« Juillet 2008  
Lu Ma Me Je Ve Sa Di
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Accueil » news » forums » Space Empires V » Space Empires V General

Dual core?

Soumis par kanaric le Sam, 2007-02-03 13:33 Space Empires V General

I just upgraded my computer and got a dual core processor. I'm interested to know, does this game support dual core? If it doesn't it probably will actually run slower on this since my last one since this processor 1 core alone is slower than my previous single-core....

‹ Problem with ship model scaling Unpatchable european version ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Re: Dual core?

Soumis par kanaric le Sam, 2007-02-03 15:51

did a search and saw posts that it doesn't support dual core, hopefully a patch adds this. Its kind of backward to not support it now a days...

I bet the game would process turns much faster in most computers if it did.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Dual core?

Soumis par evilginger le Sam, 2007-02-03 16:15

It used to have a problem running on dual core machines apparently. I cant confirm that not having ever tried to run it on one, but it was apparently fixed before v 1.17. The work round from before the fix was to only use one of the processors.

So as far as I am aware it does suport dual core but realy dosent require that poweful a computer.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Dual core?

Soumis par Brad le Sam, 2007-02-03 16:28

evilginger wrote:
but realy dosent require that poweful a computer.

I have a P4 1.6 with 256mb and my graphics card is an NVIDIA GeForce4 Ti 4800 SE, which as I dimly recall I purchased last century, the only upgrade I've done since is added a bigger hard drive. And I've never experience any of the crashes that used to be reported on this forum with alarming regularity.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Dual core?

Soumis par Husker50 le Sam, 2007-02-03 18:55

I have been using a Dual Core Gateway 3.0ghz for over a year and it has no problem running any software.

I believe to convert SE5 to use the Dual Core features would involve Aaron changing to a different compiler to develop the game and that could take some time.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Dual core?

Soumis par CherryMoon le Sam, 2007-02-03 19:16

Husker50 wrote:
I have been using a Dual Core Gateway 3.0ghz for over a year and it has no problem running any software.

I believe to convert SE5 to use the Dual Core features would involve Aaron changing to a different compiler to develop the game and that could take some time.

Changing to a different compiler? Well, to be honest, it isn't the compiler who makes a program using multiple threads (and thus able to use more then 1 core), it is the programmer.

Of course, multithreading isn't very easy, you've to consider the additional problems like mutual lockout, race conditions or other nasty things. But it isn't that hard. I hope that one day, SE V will be fully multithreaded, so that it can use a multicore machine to it's full potential.

Why I want SE V to become multithreaded? Well, first there is the AI. One can improve it, but that will take more computing time if you plan on making it much better (there are endless of options in a game, a good AI will cover some of them. The more it covers, the better (in theory) the AI will become). More computing time means more waiting when a you clicked on the end turn button. And if there is something that I really dislike, then it is waiting.

Second, there is the waiting issue. I like to play in huge galaxies with hordes of enemy empires. That all take time, and like I said a bit above, I don't like waiting.

Thirth, next generation cpu's will add more cores and not really go much faster cores (not like in the "old days", going from 1GHz to 3.6GHz processors in a few years). More cores can only be utilized when the software that runs on it can actually run on more then 1 core.

Annyway, we'll see where Aaron will take SE V.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Check out the settings.txt file in the new patch

Soumis par Gyromancer le Sam, 2007-02-03 22:35

there's a new line:

Support Multithreading := FALSE

I've tried setting it to true, but haven't seen anything special in my Dual core's performance. Still, I think this shows that this on on the MM radar. I'd bet we'll see it working in a later patch...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Thy Reaper
Mod Designer

Re: Dual core?

Soumis par Thy Reaper le Dim, 2007-02-04 12:44

MM is indeed working on multithreading. He's been testing elements of it for about a month now, but going from a single thread to multi threads is a decent amount of work. I'm sure it will be supported by v1.40, though.

-----
Watch for my mod - codename: Dimensions - coming by Summer, 2007!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Dual core?

Soumis par kanaric le Mar, 2007-02-06 01:45

Thy Reaper wrote:
MM is indeed working on multithreading. He's been testing elements of it for about a month now, but going from a single thread to multi threads is a decent amount of work. I'm sure it will be supported by v1.40, though.

-----
Watch for my mod - codename: Dimensions - coming by Summer, 2007!

That would be nice, dual core would allow for more complex AIs and mods, plus turns with lots of non-neutral AI players would get extremely quick.

I've seen games convert to Dual Core before with a patch, so I was hoping they would consider it for this as well. Adding multithreading would make it run more quickly on Hyperthreading pentium 4s as well.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Scottmm78

Re: Dual core?

Soumis par Scottmm78 le Mer, 2007-02-07 18:11

Dual core support coming Smiling i sure hope so i to like large 255 start maps with 25-30 empires and on my 1800+ it can take 15-20 to end of turn once the empires have started to spread out and attack each other.
granted it will not help me now but my next Box will be a dual or quad core2quad

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Dual core?

Soumis par UncleJoe le Jeu, 2007-02-08 12:07

I recently upgraded to a dual core motherboard and an NVIDIA 6800. Only two games won't run on my new setup: M&M8 and SE5. When I say "won't run" that's what I mean. With SE5 I can get to the very first screen and any choice after that brings up a black screen. Sure hope Aaron looks at these posts.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de pikcachu20

Re: Dual core?

Soumis par pikcachu20 le Jeu, 2007-02-08 12:34

My machine is dual core, and SEV runs fine.... I know it doesn't use the Dual core as it is, but it shouldn't keep you fron playing

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Dual core?

Soumis par evilginger le Jeu, 2007-02-08 15:04

I would drop Aeron an e-mail at just to make sure if you are having trouble with a particular set up. After all dual core is going to be an increasing issue even if you dont need a pc that powerful to run the game.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Dual core?

Soumis par Robert le Jeu, 2007-02-08 18:50

I got my new system Monday, an e6600 with an eVGA 7900GS KO.

SEV 1.25 with Balance Mod are running great.

Delightfully smooth.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de pikcachu20

Re: Dual core?

Soumis par pikcachu20 le Jeu, 2007-02-08 19:39

Congrats on your new system..... =)

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Dual core?

Soumis par kanaric le Jeu, 2007-02-08 21:48

The gam runs perfect for me on my dual core. People having problems with their Dual Core I heard that AMD used to have issues but their was a driver update that fixed them a while back. That might be worth checking out. I heard it made some games not run properly.

Also if you using 64 bit windows that might cause problems too.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Thy Reaper
Mod Designer

Re: Dual core?

Soumis par Thy Reaper le Jeu, 2007-02-08 22:24

Set the affinity of SE5.exe to only one core. This has fixed almost all issues with multicore systems so far.

So... Ctrl+Alt+Del -> Processes -> SE5.exe -> Set Affinity...

-----
Watch for my mod - codename: Dimensions - coming by Summer, 2007!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Atrocities
Mod Designer

Re: Dual core?

Soumis par Atrocities le Jeu, 2007-02-08 23:38

Aaron has asked for feed back from people running Dual Core systems.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Shrike
Mod Designer

Re: Dual core?

Soumis par Shrike le Sam, 2007-02-10 05:29

Did you install AMD's dual core processor driver?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Shrike
Mod Designer

Re: Dual core?

Soumis par Shrike le Sam, 2007-02-10 05:40

Well, I've never had any issues on my overclocked dual core rig and I've been running the game since the demo. I did have the AMD dual core CPU driver installed, so no messing around with affinity settings required. Too bad the game does not use both cores (yet?) to speed things up.

System specs:
CPU: AMD 4400+ @ 2.375GHz
Motherboard: 939 SLI based
Graphics: 7800GTX 256MB
Memory: 2 x 1GB DDR @ 415MHz
Sound: Soundblaster Audigy 2 ZS
OS: Windows XP SP2

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Dual core?

Soumis par kanaric le Sam, 2007-02-10 12:32

mine is overclocked as well.

Pentium D 805 (2.66 ghz) to 3.80 GHZ and it nice. Galciv 2 processes turns more quickly though i assume because its multithreaded.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Dual core?

Soumis par JP_Jones le Dim, 2007-03-04 09:03

runs great on my core2duo with vista home premium, but using both cores would be better ofcourse.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Dual core?

Soumis par KingdomCome le Dim, 2007-06-17 23:29

Runs fine on my dual core with hyper threading, xp mce

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Combat Wombat
Mod Designer

Re: Dual core?

Soumis par Combat Wombat le Lun, 2007-06-18 08:36

I have a 2.5Ghz Athlon X2 with a Geforce 8800GTS 640MB and a 1.83GZ Core Duo with a ATI x1400 64MB and both computers run SE5 almost flawlessly. The Athlon has this problem where the graphics jump now and then and its obviously not a framerate issue but it doesn't really get in the way of the game.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Dual core?

Soumis par gnosis le Lun, 2007-06-18 14:06

Intel Core2Duo 2.1Ghz, 2Gb Ram, GeForce 8800GTX, 10000rpm SATA HD ... No crashes at all since SE:V release!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Cloaked Warp Points
  • Capturing suicidal colony ships of Balance Mod AI empires
  • Space Empires V 1.74
  • Space Empires V

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Capturing suicidal colony ships of Balance Mod AI empires
  • Hyper-Drive
  • Warp Point 'parking'
  • Gid Mod 5.0.0-beta
  • Cloaked Warp Points
(c) Strategy First, Inc. All rights reserved.