Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 5 utilisateurs et 117 invités en ligne.

Utilisateurs en ligne

  • Nick194
  • GambitUK
  • BlueTemplar
  • ekolis
  • Faithful

Languages

  • English English
  • French French

Parcourir les archives

« August 2008  
Mo Tu We Th Fr Sa Su
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Blinking cursors

Image de Rilo57
Soumis par Rilo57 le Mer, 2007-01-31 11:32 SE:V MODs

Can anyone think of a way to make the ship cursor blink? The one in the system window... when the window is cluttered with a bunch of flags and planets and stars... it would be nice to quickly find the cursor and ship that it's highlighting.

I thought of making the graphic a moving gif, but I don't know if the program would recognize it. any other thoughts?

‹ Black Holes: Are all Black holes the same? Planetary Shield Generators do not prevent troop landings ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Captain Kwok
Mod Designer

Re: Blinking cursors

Soumis par Captain Kwok le Mer, 2007-01-31 12:07

It should be easy. Take the original image and extend the bitmap's size to allow 2 frames. The left frame will have the hex marker, and the second frame will be empty. Then you can animate (ie 0.5 sec cycle) and it should blink.

-----

Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilo57

Re: Blinking cursors

Soumis par Rilo57 le Mer, 2007-01-31 12:54

Ah, you kind of lost me... Do I do that in photoshop? These files are .bmp files, they don't animate, do they? How do I tell SEV to use a new file type?

SEV, more than a feeling.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilo57

Re: Blinking cursors

Soumis par Rilo57 le Mer, 2007-01-31 13:40

Ok, so now I've figured out what frame 1 texture start x := 0.00
means (start x and start y) then decimal refers to the location of the graphic on the grid of the file... if there are 2 across then the x is broken down in to .5 incriments. If there are 4 across then the x dimention is broken down into .25 incriments.

Now the question is what is "texture end x" and "texture end y"?

and how do you set an animation cycle speed?

and how is color established.

SEV, more than a feeling.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Captain Kwok
Mod Designer

Re: Blinking cursors

Soumis par Captain Kwok le Mer, 2007-01-31 16:20

Check the doc's folder for the modding document. It explains the fields for effects. I think end x, y are the bottom right corner of the frame.

-----

Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilo57

Re: Blinking cursors

Soumis par Rilo57 le Mer, 2007-01-31 18:52

I've tried several different ways to make that cursor blink... None of them work. Is it possible that the cursor is hard coded to look a certain way? Or possibly to have only one image (frame).

SEV, more than a feeling.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilo57

Re: Blinking cursors

Soumis par Rilo57 le Jeu, 2007-02-15 17:38

I've tried some more tricks to get the cursor to blink. I've tried to create a moving gif file (it caused SEV to crash, I guess it doesn't like gif's).

It occurs to me that maybe the program is running my 2 frames and then stopping. could it be needed that it have a repeat code in it?

SEV, more than a feeling.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Blinking cursors

Soumis par bighouse le Ven, 2007-02-16 14:08

Rilo57 wrote:
It occurs to me that maybe the program is running my 2 frames and then stopping. could it be needed that it have a repeat code in it?

The docs say that the animation should run continuously.

I tried making a four frame animation that ran "backwards", that is, started with a blank frame and ended with a frame containing a cursor. The result was an invisible cursor. That leads me to believe that the animation isn't running at all, and only the first frame is used.

Src Blend and Dest Blend don't seem to have any effect, no matter what I set them to. Width and Height have no effect either. The only parameter that seems to do anything at all is Bitmap Filename. It's looks like animated cursors just ain't happening...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilo57

Re: Blinking cursors

Soumis par Rilo57 le Sam, 2007-02-17 13:36

You can change the color of the cursor. I made it white with red radial stripes, it stands out a little better now. But looks a little dumb. a blinking cursor would look much better. Maybe it has something to do with the mouse and the program is contantly updating the position of the cursor, so it never has a chance to play the second frame...

SEV, more than a feeling.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Issues with Baseship combat pitures
  • Space Empires V 1.74
  • Space Empires V
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Stopping unit launch in combat
  • Vanishing Research Points
  • Ships List - Edit composition of list elements
  • some stuff I use without support for AI - Crew
  • The new patch
(c) Strategy First, Inc. All rights reserved.