Size Matters |
While Yoda told us that "size matters not" there are instances when that isn't true. Okay, Okay get your mind out of the gutter I'm not referring to that.
I'm thinking of atmosphere converters and value improvement plants and planet size. I think that planet size ought to be factored into how long it takes to convert atmospheres or improve resource values. For atmosphere conversion I'd make the 2 year wait for tiny planets and then add half a year, 5 turns, for each size level of planet above that. Small planets would take 2.5 years, mediums 3, large 3.5, and huge 4 years. Same thing with value improvement of resources.
Since these improvement plants cost the same they should take longer to work their magic as planet size increases.
Omnius
Re: Size Matters
Omnius...this is an interesting piece. I think you could script it in based on being able to identify a key trait in the planetsize i.e. cargo or resource level. This would enable you to determine the specific size of the planet. You may then be able to apply adjustments to planet values using a modified version of the ExternalEvent script, EXECUTE_EVENT_ID_PLANET_VALUE_CHANGE that impacts those exact traits. Hmm, something to put on the list to tinker with...

Re: Size Matters
It had never occurred to me that it DIDn't work that way, of course i've only played a little where i had stellar manipulation...
But you are right, hopefully someone is listening, or one of the mods will incorporate the script.
Good workin', Kidz!
Troll? No, Sir, I am a BADGER!




Re: Size Matters
I agree. This could be done if the Get_Planet_Size() (or whatever the actual function is) command worked properly in this instance, but I'm pretty sure ability values are calculated only once, and planet size doesn't apply. I think a feature request would be in order here...
-----
Watch for my mod - codename: Dimensions - coming by Summer, 2007!