"x" overloading weapons |
I just wanted to confirm as it's been a long time since I've played SE IV regularly and I haven't yet used them in SE V.
Do the Overloading weaponry such as Engine overloading weapons bypass shields and armor to damage engines? weapons bypass to damage weapons, etc.

Re: "x" overloading weapons
"Certain ones"... Is it a secret?
Can You be more specific, please?
Thanks.

Re: "x" overloading weapons
I just checked. None of these weapons pierce shields and/or armor.
Please, tell me... how useless is a shield disrupter that can't go through shields? That's the whole idea of shield disrupters, they kill shields faster than normal weapons.
Likewise, all overloading weapons are useless because by the time you can use them the ship will be dead anyway.
Also, the target specific order does not cause weapons to fire. It can only be used once the ship has been told to open fire on a ship. Target specific should set the ship you click on to be the active target.
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Watch for my mod - codename: Dimensions - coming by Summer, 2007!

Re: "x" overloading weapons
The Phased Polaron Beam Bypasses Normal Shields
and what about the Tachyon Projection Cannon it penetrates shields to destroy weapons...
Re: "x" overloading weapons
I know there was an issue with these disabling weapons but I thought it was fixed at some point before 1.17 for stock and they be moded and are I think in the balance mod to ignore shields and armour at least in part. I can’t say for sure as I don’t use them all that much though I like the idea of crippling ships.

Overloading weapons correction
Overloading weapons don't work like they should in stock, but a simple modification to the DamageTypes.txt file will correct it.
Change these lines on all Only (Component) damage types
Cannot Penetrate Any Kind Of Shields := TRUE
Cannot Penetrate Any Kind Of Armor := TRUE
to
Cannot Penetrate Any Kind Of Shields := FALSE
Cannot Penetrate Any Kind Of Armor := FALSE
And then copy out the null space weapon's penetration sections into the various specialized weapons, and they will work as they did in SE:IV, making them useful once again.
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Watch for my mod - codename: Dimensions - coming by Summer, 2007!
Re: "x" overloading weapons
Thank you for that
Re: "x" overloading weapons the point
I allways thought the point of weapon and engin overloading stuff was to selectvae disable a ship so you can capture it l8r with all it's over stuff intact




Re: "x" overloading weapons
Certain ones do bypass armor and shields