New techs: Economization, miniaturization, and other wide-sweeping technologies |
Soumis par Mylon le Jeu, 2007-01-25 17:08
SE:V MODs
I'm thinking of adding some technologies with rather large effects. Economization would decrease the cost of components, miniaturization decreases the size, structural increases the damage resistance, and so on.
However, I'm a bit at odds on how to implement these. Should they be category specific, and if so, how much so? (Weapon economization? Beam-weapon economization?) Also, if these are to be made into general technologies, research point cost will need to be considered as well.
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Re: New techs: Economization, miniaturization, and other wide-sw
Soumis par Fallen Haven le Jeu, 2007-01-25 19:55
As opposed to increasing the tonnage of the ship designs? I figured that as technology progresses, the basic "footprint" (crew quarters, life support, bridge, engines) of a ship would decrease such that more optional components or more mission specific equipment could be added. This would provide an alternative to requiring larger and larger ships, keeping a place for the smaller ships.
Ships don't actually get "larger", they get heavier... They just can carry around more mass. Of course, it might also mean they get larger but you can get something heavier without changing it's size...
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Re: New techs: Economization, miniaturization, and other wide-sw
Consider that with miniaturization you're forcing players to have to re-design their ships instead of simply using the upgrade button.
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