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Accueil » news » forums » Space Empires V » Space Empires V General

Good news - slot layout override!

Image de ekolis
Soumis par ekolis le Mer, 2006-09-20 20:18 Space Empires V General

Aaron does listen! Laughing out loud

An email I got from him about the much-requested change to slot layout balance! No longer must shipsets be unbalanced! Laughing out loud

Hi Ed,

I will be adding a feature to the game so that modders can set a field in
their mod and all ship layouts will be the same. The inventory image is just
filled with boxes and all ships sizes are the same. Its kind of a layout
override.

Aaron

‹ What planets to colonize? Crystalline Weapons ›
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Image de Captain Kwok
Mod Designer

Makes mods easier.

Soumis par Captain Kwok le Mer, 2006-09-20 20:44

It's good for mods!

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Image de alarikf

Ed, It certainly sounds

Soumis par alarikf le Jeu, 2006-09-21 02:32

Ed,

It certainly sounds like an improvement, but I'm still a bit confused (admittedly, my normal state of being) - does this mean we will still need to drag and drop each component onto a bunch of boxes and multiple 'decks' - or will we just be able to designate them to I,O, or A zones with a single click or something else?

Actually, I just realized that you probably have no idea, as you just got the email from Aaron. Oh well.

This is certianly good news though, now just hoping we'll get some similar word on the UI.

Thanks,

AMF

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Mod Designer

This override layout will be

Soumis par Fyron le Jeu, 2006-09-21 02:33

This override layout will be read from some files in the mod, right? This isn't just going to hard-code a single layout to use, right? Just making it all filled with boxes and not letting the modder customize it is almost 100% pointless.

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Image de Markavian
Mod Designer

I agree

Soumis par Markavian le Jeu, 2006-09-21 11:40

I think filling that screen completely with boxes would be a waste of time - he may as well have stuck with lists and scrapped that view. Its unfortunate, but for stock balance the current system of slots defined by player shipsets could lead to unbalance. A minor unbalance arguably, but shows bad planning.

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Image de Santiago

Override layout

Soumis par Santiago le Jeu, 2006-09-21 17:02

It would seem to be that the boxes in the override layout would need to be moddable and the single drag and drop of each item needs to be looked at also.

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Image de MageKing17

Hey! Subject field is now required! Cool!

Soumis par MageKing17 le Jeu, 2006-09-21 18:02

Santiago wrote:
It would seem to be that the boxes in the override layout would need to be moddable and the single drag and drop of each item needs to be looked at also.
You do know that holding shift while clicking means you don't have to go back to the component list every time, right?

I quite like the slot layout. Not only does it affect how you design your ships (do I really want the engines there? That might make it hard to run away if I'm in trouble...), it also allows a bit of strategy (I'll put the cargo containers in a circle around the engines, giving them that extra bit of protection).

Although I agree that if the override layout were to just make the screen full of slots or be unmoddable, it wouldn't be worth it.

----

"He is no fool who gives up what he cannot keep to gain what he cannot lose." -Jim Elliot

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Image de Santiago

Layout Boxes

Soumis par Santiago le Jeu, 2006-09-21 19:23

Yes I am aware of this and I think its not a very efficient method for doing things and overdesigned. Best way is keep it simple and not frustrating for the player.

Besides being annoying, I need my drinking hand for drinking not holding shift down Smiling

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Mod Designer

It is bigger when playing competitively.

Soumis par SuicideJunkie le Jeu, 2006-09-21 23:53

Se5a's got these nice big, round, flexible Abbidon layouts.
I've got these skinny little Xiati layouts, with the inner slots eating a good chunk of the core.
With the leaky armor in GGmod, internals are always taking damage, and guess who's critical components end up being squeezed to the surface Eye-wink

Completely filling the screen isn't a waste of time; the relative locations of the components still contribute greatly to directional damage effects.
However it does need to be moddable... for GGmod, I'd eliminate all the inner hull slots to put everything on equal footing.

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Image de se5a
Mod Designer

while I wouldn't quite go as

Soumis par se5a le Ven, 2006-09-22 00:35

while I wouldn't quite go as far as saying that it's a waste of time to fill the screen with boxes and not allow the modder have a diferent boxes setup for each hullsize, it WILL be insainely annoying.
why not just to it the right way the first.. make that the second time around?
---
an se5a is a ww1 fighter, it is also a car.

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Image de Captain Kwok
Mod Designer

Generic Slots and Placement

Soumis par Captain Kwok le Ven, 2006-09-22 06:11

At one time I made a generic layout that retained the a group of slots for each facing (top, bottom, left, right) that were arranged around the ship's portrait. This would seem a good way to go for generic layouts. But of course, I hope we can edit the placement of the generic layouts. Sticking out tongue

See an example:
Generic Slot Layout

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Mod Designer

Role on the B5 Shadow ship mod

Soumis par LordHavoc le Ven, 2006-09-22 08:18

You know it's gonna come, you do, yes you do. Ooooh, this game is going to so rock on release.
And you just know that everyone is going to pick the Borg cube for that nice large amount space it's going to provide.

MMmmmmm Vorlon Battle Cruiser

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Slot Layouts

Soumis par Hmudd67 le Mer, 2006-10-18 09:22

I much prefer the way it was done in Space Empires IV. Maybe in the game setup a toggle letting people choose if they want to design vehicles using the format from SE4 or the new way in SE5 .

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Image de Kamog

slot layout override

Soumis par Kamog le Mer, 2006-10-18 23:23

Thanks, this is great news. Smiling With this fix, we'll be able to use skinny ships and not be disadvantaged in our component slots. Smiling

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