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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Compiling new design creations

Soumis par Brad le Lun, 2007-01-22 16:47 SE:V MODs

The script which controls the AI design creation is Script_AI_DesignCreation, right? If one wanted to add new designs one would need to edit this and recompile?

I'm having problems even before I make any changes. I try to compile and get these errors:

Could not parse Script_AI_DesignCreation.txt (line #183): Invalid Variable Name - lst_AI_Design_Type_Name
Could not parse Script_AI_DesignCreation.txt (line #183):
Could not parse Script_AI_DesignCreation.txt (line #183): Bad Set Declaration
Could not parse Script_AI_DesignCreation.txt (line #186): Invalid Variable Name - lst_AI_Design_Type_Name
Could not parse Script_AI_DesignCreation.txt (line #186):
Could not parse Script_AI_DesignCreation.txt (line #186): Bad Set Declaration
Could not parse Script_AI_DesignCreation.txt (line #199): Invalid Variable Name - lst_AI_Design_Type_Name
Could not parse Script_AI_DesignCreation.txt (line #199):
Could not parse Script_AI_DesignCreation.txt (line #199): Bad Set Declaration
Could not parse Script_AI_DesignCreation.txt (line #215): Could not find ENDIF
Could not parse Script_AI_DesignCreation.txt (line #68): Unmatched Forward Function for set_ai_design_type_for_design

‹ Small AM Torpedo in BM IRM V 0.7a ›
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It doesn't compile on it's

Soumis par Nevyn le Lun, 2007-01-22 17:14

It doesn't compile on it's own.
What happens is when you compile the Main AI file it then calls all the other scripts like design creation and adds them into the main script as it compiles.

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compilation

Soumis par Fallen Haven le Lun, 2007-01-22 18:38

Nevyn wrote:
It doesn't compile on it's own. What happens is when you compile the Main AI file it then calls all the other scripts like design creation and adds them into the main script as it compiles.

The global files get compiled with each race files. To make use of the new designs you need to recompile the whole thing. Compiling just one race can work, but to avoid painful bug hunting (mismatch from one race to the other can create oddities), it's better to recompile them all and copy them in their rightful empire folder.

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With the all races makefile?

Soumis par Brad le Lun, 2007-01-22 21:09

In the script parser program, hit the Makefile button and select the All Races Makefile.txt then copy all the resulting .csf files into the appropriate Empire directory? Is that it?

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Image de Captain Kwok
Mod Designer

Correct sir...

Soumis par Captain Kwok le Lun, 2007-01-22 23:53

Yes, that's it.

-----

Space Empires Depot | SE:V Balance Mod

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