Compiling new design creations |
The script which controls the AI design creation is Script_AI_DesignCreation, right? If one wanted to add new designs one would need to edit this and recompile?
I'm having problems even before I make any changes. I try to compile and get these errors:
Could not parse Script_AI_DesignCreation.txt (line #183): Invalid Variable Name - lst_AI_Design_Type_Name
Could not parse Script_AI_DesignCreation.txt (line #183):
Could not parse Script_AI_DesignCreation.txt (line #183): Bad Set Declaration
Could not parse Script_AI_DesignCreation.txt (line #186): Invalid Variable Name - lst_AI_Design_Type_Name
Could not parse Script_AI_DesignCreation.txt (line #186):
Could not parse Script_AI_DesignCreation.txt (line #186): Bad Set Declaration
Could not parse Script_AI_DesignCreation.txt (line #199): Invalid Variable Name - lst_AI_Design_Type_Name
Could not parse Script_AI_DesignCreation.txt (line #199):
Could not parse Script_AI_DesignCreation.txt (line #199): Bad Set Declaration
Could not parse Script_AI_DesignCreation.txt (line #215): Could not find ENDIF
Could not parse Script_AI_DesignCreation.txt (line #68): Unmatched Forward Function for set_ai_design_type_for_design
compilation
The global files get compiled with each race files. To make use of the new designs you need to recompile the whole thing. Compiling just one race can work, but to avoid painful bug hunting (mismatch from one race to the other can create oddities), it's better to recompile them all and copy them in their rightful empire folder.





It doesn't compile on it's
It doesn't compile on it's own.
What happens is when you compile the Main AI file it then calls all the other scripts like design creation and adds them into the main script as it compiles.