mega evil empire |
According to settings.txt a mega evil empire has a score over 500k and is ranked #1 with at least 170% the score of the #2 empire. I meet those conditions by turn 20-25, which pretty much rules out treaty making with more than 1 or 2 empires. In my opinion the score should be 10 or 15 million, not 500k. Do any of you agree with me, or disagree strongly enough to comment ?
Colonization Threshold
I also think that Mega Evil Empire should require a certain percentage of the Galaxy be colonized as well. As long as thre is room for others to expand you should be considered an MEE.

i htink rthese definitions
i htink rthese definitions should be largely dependent on bombardment and troop planet conquering. an empire that is expanding peacefully- merely colonizing plaets - is quite different.
Anyone who wants power; by definition, cannot be trusted with it...
The problem isn't there...
It's in the scoring. In the stock game, score is quite biased. In my mod the score does reflect the actual power of an empire, having a huge score advantage does make you the "ultimate evil" as you are effectively overrunning everyone else...
In the stock game, the score just cripple the AI. Most of it's routines are based on it, yet it mean next to nothing...

But before all that...
Before all that though, has the bug for triggering Mega Evil been fixed? As in, has anyone actually been branded the Mega Evil empire recently? The bug was that 'get score' always returned 0 so Mega Evil never ever triggered, as well as score-based victory conditions.

Should be...
Kwok mentioned that the scoring calls have been fixed, so it should be able to identify you as Mega Evil. I'm not going to play stock until the AI is vastly improved however, so I'm not sure. Hasn't happened in BM yet, but I'm not that far along yet, either.
I would like to see this feature fixed. When I got used to SE:IV and was able to expand faster and hold back the computers well enough, I was surprised that they all got mad at my gigantic empire. Happily suprised, of course. Until a few turns later when I found out they all had fleets of 40 ships sitting behind those warp points and I had 6. Total. 
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Watch for my mod - codename: Dimensions - coming by Summer, 2007!
The scoring can be fixed really easily...
I did it in my mod, the game support it, it's just that MM did not put much time into it. In my mod the score take everything into account, like ressource, tonnage, tech level, tech cost, population count and so on... My scoring seem to evaluate each empire more accuratly. It does not evalute firepower however, but does see the cost of each ships so someone who build a lot of empty ships isn't going to win much scorewize...
No Bluffing Sucks.
I kind of get annoyed that anything is based on something that shouldn't be seen without scouting anyway. I think to make a real good diplomacy model, unknown strengths should be possible. Thats what makes a game against players so fun. If you can't bluff, and the AI never tries to bluff, where's the end fun?

bluffing. INTEL>
I wholeheartedly agrree. This goes with the mega evil empire discussion...
Intel intel intel
btw notice any intel difference whether colnists are allowed, trade, etc?
Anyone who wants power; by definition, cannot be trusted with it...




At least 5 million
I don't usually track my points, but I do recall getting in the millions of points rather quickly, so mega evil should only be check once your score is at least 5 million, in my opinion.
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Watch for my mod - codename: Dimensions - coming by Summer, 2007!