Planet sizes, other newbie questions |
Just started playing, been thru the tutorial and searching through the FAQ forums while playing.
I had a few questions about planets and colonies.
1) What is the optimal planet size to colonize? I found a tiny planet that was decent, but it turned out to have a facility size limit of 1,500.
2) How can you tell facility limits of a planet before you colonize it? I would rather ignore planets I can't setup proper facilties on.
3) Race Atmosphere and planet type: I picked Oxygen atmosphere and Rock planet for my humanoid race I'm playing, but after surveying 5 systems I have found just a small amount of rock planets and none with breathable oxygen atmospheres.
Is there an ideal planet type and atmosphere to use that's more common than the others, such as Hydrogen or Gas Giant? I'm guessing I can research techs to terraform the atmosphere but not being able to extend a colony size beyond the maximum dome size is a big limitation.
Or, is the frequency and distribution of each planet size and atmosphere type about the same?
4) What is the best way to setup a colony based on planet size? If you have a tiny planet that can be colonized, what is the best way to use it? Set up the tiny planet as a resupply depot and park a space station around it?
5) Colony supply requirements: if a colony planet can't produce it's own supply or organics, is the deficit for the population made up automatically by other colonies? Are freighters needed to move supplies or resources to support the colonies unable to produce a sufficient amount of resources to keep the population growing?
6) Ally migration: if I make a treaty with an empire to allow cross-migration, does that mean their population will start appearing on my colonies that have room, and if they can breath the atmosphere, will they start making up a majority of the population on my planet, even if the planet is domed for my own people?
7) Also, for races that migration, are they considered subjects of my empire, so if I go to war with their people, they won't turn on me?
8 ) What planet characteristics would immediately make a colony shrink in size? I'm trying to ascertain what planet attributes would tell me trying to colonize would be a bad idea in the first place.
not backed up by any evedance but
on my playing etc this is what I found
there tend to be larger gas gient planets but less of them and they have worse minrail concentrations on them
I do not know but I asume that it is imposable to get a none atmophere gas gient so none atmophere has by defult less planets that any other
all ways colonise breathable first cos even the smallest breathable has the same as a huge domed
theritocle poisiable
it is posabile in theroy to have a habital layer of oxygan with heat and preser right in the middle of a gas gient but you would have to fly to live there 
and try to start a race with gas gient and no atmophere and c what happens 
editied for the most blatent spelling mistakes




1) Obviously, bigger is
1) Obviously, bigger is better.
2) Tiny planets have 1,000 domed/5,000 undomed. Small 2,000/10,000. Medium 3,000/15,000. Large 4,000/20,000. Huge 5,000/25,000.
3) At first glance it looks to me like there's a fairly reasonable distribution of planet types/sizes/atmospheres. I haven't bothered to actually go through counting everything. Anyway, I believe you can mod it to favour a certain type over the others, although don't ask me how (I think it's the systemtypes.txt file but don't quote me on that).
4) Depends entirely on what you need at the time. If you are getting hammered by enemy intel, you need to build more intel facilities. If you are behind in the arms race, you need research facilities. If you are low on resources, you need to mine. Everybody has their own strategy. Personally I like to use monolith facilities on planets with all resource types > 100%, otherwise intelligence. Tiny planets I only use as resupply depots if there are no bigger planets in the system (very rare).
5) Colonies don't use supplies. All resource usage comes out of your empire pool - there's no need to ship resources to any particular planet.
6) Other races only migrate to a planet with an atmosphere they can breathe. A colony will be domed unless all races present can breathe the atmosphere. You need to ship off or jettison the non-breathers for the colony to undome.
7) Check the settings.txt file for Race Loyalty settings.