possible intel bug |
I successfully brought two of 9 empires to their knees using intel sabotage ships and fleets, and sabotage empire wide. When I reduced spending on them to 0% and poured it into sabotage s & f against a third empire, it acted strange. For the eight turns I tried, I kept getting reports about sabotage against the two on which I was spending nothing. But I got no reports of intel against the third empire. He had a higher than usual intel available for defense, yet I spent more on intel against him than he could possibly have accumulated in defense, with no results.
Has anyone else noticed a problem with intel ? I reported to MM and he wanted a savegame, which I sent, but since I had done a mod to play 255 systems in quadrant, he might not check it out. The level of intel with so many systems is much higher, mine was over 300k, versus his 30k. In the 8 turns I spent over a million on him with no results and his intel total was less than 15k until recently. At turn 80 he could not possibly have accumulated a million in defense.
Thanks for taking the time to read this, and please report intel bugs to MM as they are a powerful tool in the conquerer's warchest.
Yes, It's a Bug
Yes, there's all kinds of illogical happenings with Intel. One being, as you mentioned, there's no such thing as going back to zero once you've initiated something against another player. Also, the game seems to get VERY confused about the type of operation you've ordered it to carry out. Sometimes it does it right, other times it performs some other type of intel. Sometimes it does nothing at all.
Hopefully at least some of that will be cleared up with the next patch.




v 1.22 item 13
Says intelligence defense/offense had a bug. That may be part of the problem.