Population? |

There is no pop transport component, so my people are forced to travel in cargo containers 
On top of that, I can transport almost one quarter of my starting planet pop in one small freighter.
And they don't "grow back" very quickly (which may be a good thing).
This whole thing severely needs balancing. We need a pop transport component that doesn't carry very many people IMO.
In addition, I cannot set up a repeating cargo transfer as there are no Load and Unload orders, and the Transfer cargo order can't be specified at any other location than the one the ship is at. That's not good.
Loading
To transfer cargo remotely you want the..drumroll please..load/drop cargo remotely commands. They're under Cargo Orders.

It was kinda cheesy to force
It was kinda cheesy to force relocate in SEIV.The new migration model stops the micromanagemt.
Exert from the Intergalactic
Exert from the Intergalactic Encyclopedia
The cargo container or "Cargo Bay" is a universal struture designed to be compatible with most known ships. The standard fitting was introduced in date 2200.04 and was agreed among 105 of the known sentient races.
The Cargo Bay is a simple air tight hollow cube 8000 metres cubed. It has floor, wall and ceiling mounting brackets designed to attach basic storage containers to for safe transport.
It is made of a basic steel alloy, one for the abundance of materials and also for it's magnetic properties so that magnetic based storage containers can be attached.
The Cargo Bay has a standard power adapter that can easily be attached to ships main power supply to utilize a number of functions such as refrigerated or life supporting systems.
Your lord and master (below Foamy) LordHavoc

Imagine the people on a
Imagine the people on a freighter as in suspended animation/hybernation. They are stored as compact as possible, one behind the other, on atop the other. The freighters are huge vessels, even the "small" freighter. This will ollow for millions of people to be transfered.
Pupulation cargo
I suppose the solution is to increase the "weight" of population by a factor of at least 10. But there's a high probability that this setting is hardcoded, as it's so basic. Can anyone tell me where it is
Settings.txt file:
Population Cargo Space Per One := 50.0 (original value is 5.0)
No problem to change this in the demo version.

Launchers
Mines, Sattelites, and Fighters have launchers which have (as an added bonus) cargo storage. You can add cargo bays to the ship to increase that storage. No player action is required to transfer cargo from the cargo bays to the launchers.
About the population thing:
- I can carry my entire civilized race in a fleet of four freighters and one colonizer--seems a bit much.
- The Load Cargo Remotely feature would be much more useful if it allowed the player to specify tonnage.
Population
Be cautious!
The cargo ability of the basic colony module is 40kT. If you cargo amount per population is higher than this, you can't load any population on your colony ship unless it has additional cargo components. And the AI will have big troubles.
For the demo I use now 20kT for 1M population in the settings. In the full game you can use 50kT as suggested and adapt the colony module but I am not sure if you can do that in the demo.

Don't forget, "small" is
Don't forget, "small" is relative. In some Sci-Fi universes, ships can't get much bigger than a real-life frigate before they can't go interstellar. In others, ships have to be half the size of the moon before they can achieve interstellar travel.
The key word here is "scale"... and while ship weights are listed as kilotons, I personally think that they are much larger than listed.
How else to explain the ridciculously short range of weapons compared to the ships they're firing from?

In that case, modding (not
In that case, modding (not carping about the logic) is your solution.
After all, if "small" ships are the size of the moon, they sure as HECK can carry half the population of the planet 

So much mass
If kt realy means Kilotons, as I first suspected when i first started playing SEIV, Then all those ships are pretty huge! I mean a Frigate being 250000 tons, the bridge being 10000 tons, and most frigtingly of all the units. Fighters being 75000 tons at most, Troops at 22000, and satilites being 150000 tons. I wonder how hard that would be for NASA today?
Population
So you're aying that if I multiply the Population Cargo Space Per One setting by 20 then I should change the colony module cargo ability to 20*40 + (([%Level%] - 1) * 40*20)
Is that correct?
That would give you indeed the same number of population as in stock game.
There might be however a problem for the AI: in SE IV at least, the AI searched for ship designs the highest cargo space value ignoring the size and component class. So if the colony component had more cargo space than the cargo component, all population/troop transporters, miners, sat layers would use the colony component instead of the cargo component!
Colony - Maximum Level := 10
Taken from Components.txt
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Colony - Maximum Level := 10
Provides [%Amount1%]kT worth of cargo space.
Amount 1 = Formula := 40 + (([%Level%] - 1) * 40)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If that is using an exponent then a colony ship could hold 1.478088294 times 10 to 38th power + 40 - more than ANY planet could ever hold.
And if it is times 40 then the max a colony ship could hold is 400.
I can do that be adding some cargo holds to the colony ship.
So what is the advantage of getting your colony tech (Rock, Ice or Gas Giant) up, let alone level 10?
Or am I misreading something here?

Just increases storage space
You're right as in it just increases storage space. Not really worthwhile but hey I didn't make the stock files.
* is standard for multiplication, while ^ is for exponent in most computer programs.
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Increases Storage Space
I thought that all it did was increase the storage space for the colony ship.
To bad it does not do something more.
As for "* is standard for multiplication, while ^ is for exponent in most computer programs" that is what I thought but I have seen people come up with some strange things and while I know several computer languages, I do not know them all.




I think it's mostly useful
I think it's mostly useful that a ship that has cargo compartments can carry each and every type of cargo, including population.
Think of the cargo compartments as a loading bay that can hold all types of freight containers modified to the need of whichever specific cargo they're carrying. A population freight container loaded onto a ship would already contain the sanitation, living room, food processing, and whatever else is needed to support the poulation on the way to its destination. If you think of it this way, you don't have to feel guilty because you're transporting your people around in huge, empty, metal cargo compartments any more
If you think your population is growing too slowly, make sure you have decent amounts of population on larger planets with good living conditions to start with, choose the faster reproduction racial pick at the beginning or research the cultural advancement that improves population growth (it is called "leisure"-sumthing).