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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

IRM v 0.6a almost done.

Soumis par Fallen Haven le Jeu, 2007-01-11 09:56 SE:V MODs

Here a sneak peak at what to expect in this version :

Next version readme
http://www.rogepost.com/n/9376966529

‹ Inter-Related Conversion V 0.6a is up! About components ›
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Image de Captain Kwok
Mod Designer

Blockage

Soumis par Captain Kwok le Jeu, 2007-01-11 10:46

So... your host site always blocked by work's internet filter. Sticking out tongue

You should contact Fyron at Spacempires.net - he can set you up with some webspace and FTP access.

Or you can also post the readme text here as well. Sticking out tongue

-----

Space Empires Depot | SE:V Balance Mod

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Readme

Soumis par Fallen Haven le Jeu, 2007-01-11 12:01

Captain Kwok wrote:
So... your host site always blocked by work's internet filter. Sticking out tongue

You should contact Fyron at Spacempires.net - he can set you up with some webspace and FTP access.

Or you can also post the readme text here as well. Sticking out tongue

I wanted to post it here, but the readme is too large and get trunked. I saved myself a lot of needless work doing it this way. But i will send a e-mail to Fyron now, it's long overdue that i get a homepage.

Edit : Found the site, but can't get the e-mail...

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Image de Captain Kwok
Mod Designer

Send PM

Soumis par Captain Kwok le Jeu, 2007-01-11 13:27

Send him a PM here with e-mail and stuff and that should work...

-----

Space Empires Depot | SE:V Balance Mod

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Image de pikcachu20

Looks good...

Soumis par pikcachu20 le Jeu, 2007-01-11 13:34

nt

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Two things about 0.54d

Soumis par Orzelek16 le Jeu, 2007-01-11 14:28

First - mines:
Is there any reason why while carrying 4 mine sweepers each capable of sweeping 42 mines per use I lost ship to minefiled of 21 small mines?
Second thind - there is a typo in facilities dependant on Planetary Defenses technology. They have only Defenses as requirement so they won't appear ingame.

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Possible typo

Soumis par Orzelek16 le Jeu, 2007-01-11 16:23

Shouldn't particules be particles?
Solar sail has one ability with "0" as description.

I'm playing small pacefull game trying to do large amount of research.
It would be good to add more detailed descriptions for seeking weapons - like seeker speed, damage resistance. Also ships could benefit from adding description of how musz movement they use per move point.

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Image de Jagzeplin

im pretty sure they do have that

Soumis par Jagzeplin le Jeu, 2007-01-11 16:27

last i checked i found all of that in the question mark thingy

My name is Inigo Montoya. You killed my father. Prepare to die.

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Thanks for the report.

Soumis par Fallen Haven le Jeu, 2007-01-11 17:41

Orzelek16 wrote:
Shouldn't particules be particles? Solar sail has one ability with "0" as description.

Fixed this.

Quote:
I'm playing small pacefull game trying to do large amount of research. It would be good to add more detailed descriptions for seeking weapons - like seeker speed, damage resistance. Also ships could benefit from adding description of how musz movement they use per move point.

Let's say that missiles are fast but weak, Torpedoes thougher but slower and energy torps difficult to kill and high damage. There was a typos that prevented non-energy torps to show up, but they will now.

But the general rule is if it cost more, it's more powerful.

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Thanks for the report.

Soumis par Fallen Haven le Jeu, 2007-01-11 17:48

Orzelek16 wrote:
First - mines: Is there any reason why while carrying 4 mine sweepers each capable of sweeping 42 mines per use I lost ship to minefiled of 21 small mines? Second thind - there is a typo in facilities dependant on Planetary Defenses technology. They have only Defenses as requirement so they won't appear ingame.

I had not seen that one yet. Fixed now.

Edit : Well, the facility is fixed, but for the minesweeper, i don't know how it's supposed to work, and i did not change it. It should be easier to kill mines in 0.6a since they got reduced in tonnage and structure. And their blast has been toned down by a lot. In fact i reworked all the warheads, they were overpowered.

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My mod seem to be ready...

Soumis par Fallen Haven le Jeu, 2007-01-11 18:38

Yet i still have one last bug : The treaty spamming bug. Since my core files were taken from Maran's, who took it from Kwok's mod, i'm stuck with the bug. It's not that bad, due to all the AI changes i made, but it's annoying to 2-3 times the very same request.

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empire name not displaying

Soumis par evilginger le Jeu, 2007-01-11 20:39

One I have just noticed is that in treaty clases where it should the name of the players empire does not show up.

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Update.

Soumis par Fallen Haven le Jeu, 2007-01-11 20:55

evilginger wrote:
One I have just noticed is that in treaty clases where it should the name of the players empire does not show up.

Hum... I have no idea about that one.

Anyway, i'm packing my mod right now, 0.6a should be online shortly. Any further changes will wait the next version.

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