Projectile weapons hitting too often. |
| Project: | Space Empires V |
| Version: | 1.20 |
| Component: | Code |
| Category: | bug |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | active |
Description
I posted this in the forums about a week ago without any response.
In both stock and balance v1.01, projectile weapons (meson blasters, DUCs, etc) don't seem to be missing properly.
In the simulator, I placed a frigate with around 200% defense and I placed a cruiser with a 0% to hit bonus with a meson blaster.
First, I let the frigate circle the cruiser while the cruiser went to town on it. The frigate didn't get scratched. All the shots missed. That was fine.
Second, I let the frigate sit there and let the cruiser shoot it up. Every shot hit the frigate. Needless to say, the frigate got gutted.
Then I put 3x meson blasters on the cruiser and tried again with the same results. One thing I noticed was the fact that some of the shots sort of angled away, but almost all of them hit. There were a few times where a shot angled away far enough that it actually missed.
I also had the frigate chase the cruiser around while the cruiser shot at the frigate. The frigate did not last long.
One thing I did not do is change the ship set. It was a stock ship set though.



