Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 240 invités en ligne.

Utilisateurs en ligne

  • GambitUK

Languages

  • English English
  • French French

Parcourir les archives

« August 2008  
Mo Tu We Th Fr Sa Su
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Accueil » news » forums » Space Empires V » Space Empires V FAQs

Fog of war and enemy colonies

Soumis par lhog le Lun, 2007-01-08 10:32 Space Empires V FAQs

Hi!

=== Apologies ===
I'm sure my question has been asked for zillion times, but I can't find one Smiling
=== Apologies ===

Could you tell me if there is a way to turn on enemy colony presence indication after losing line of sight by my scouts? IMO, default state of things makes colonizing, exploration, and war very inconvenient.

Thx for your replies!

‹ New Game AI not launching units from planets in combat ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Captain Kwok
Mod Designer

Suggestion

Soumis par Captain Kwok le Lun, 2007-01-08 11:24

Yes. It's e-mail MM at se5 at malfador dot com and make the suggestion that colonies should be marked with the empire's flag even if it is out of sight.

-----

Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Captain Kwok
Mod Designer

Colonies and Sight Range

Soumis par Captain Kwok le Lun, 2007-01-08 11:29

You can also choose during game setup that an entire system is seen when you have a ship or other valid vehicle present in the system.

-----

Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Thanks for your replies,

Soumis par lhog le Mar, 2007-01-09 12:58

Thanks for your replies, Cap!

Thought it is obvious to display the flag on planet after the first contact with an enemy colony has been made. Almost every space strategy I played before did like that. But it's ok, I'll write an e-mail.

P.S. Unfortunately changing visibility settings alters many other game aspects, which I found very interesting.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

I believe it's also possible

Soumis par Nevyn le Mer, 2007-01-10 22:05

I believe it's also possible with very little modding to set Planets to be allways visible, much like a star.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

It is

Soumis par evilginger le Mer, 2007-01-10 23:14

Nevyn wrote:
I believe it's also possible with very little modding to set Planets to be allways visible, much like a star.

this is how the interrelated tech mod does it the only down side is that you get to see the red and green habitability markers straight off it would be nice not to see those as with other system details until the system is surveyed. Planets are obvious but how habitable they are should not be

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Notes

Soumis par BlueM99n84 le Ven, 2007-01-19 23:53

While it is not as good as the visual cues discussed you can use the notes to annotate comments on what you have found in the system and where in terms of coordinate(X,Y) location.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de pikcachu20

Re: Thanks for your replies,

Soumis par pikcachu20 le Mer, 2007-01-31 16:33

lhog wrote:
Thanks for your replies, Cap!

Thought it is obvious to display the flag on planet after the first contact with an enemy colony has been made. Almost every space strategy I played before did like that. But it's ok, I'll write an e-mail.

P.S. Unfortunately changing visibility settings alters many other game aspects, which I found very interesting.

While it can be modded (as others have suggested) I tend to agree with you. The other asspects get changed as well. I never understood how an empire capable of space flight loses information on a planet or civilization it has encountered before.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Fog of war and enemy colonies

Soumis par robert4260 le Lun, 2007-02-05 16:22

I assume I have the same problem when I have been in a solar system and surveyed it. Then when I send coloney ships to that system and try to colonize the planet I find that the planet is already colonized by an ally. When I go back later there are no markers that indicate the colony is colonized. Also it shows up as unhabited in the planets list. Is there something in the treaty with the ally that allows this? Thanks for any assistance. I am very new at this game.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Fog of war and enemy colonies

Soumis par Fallen Haven le Lun, 2007-02-05 16:36

robert4260 wrote:
I assume I have the same problem when I have been in a solar system and surveyed it. Then when I send coloney ships to that system and try to colonize the planet I find that the planet is already colonized by an ally. When I go back later there are no markers that indicate the colony is colonized. Also it shows up as unhabited in the planets list. Is there something in the treaty with the ally that allows this? Thanks for any assistance. I am very new at this game.

But the game does keep track of colonised worlds. If you use the planet list, the game does remember that a planet has been colonized, it just don't show it when you don't have a ship in sight of it. If you use the filters, colonized planets won't be in the list. The problem though is it can be tedious to play with the filters, especially when you want to send more than one colony ship in that turn...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Wouldnt it be cool to have a Halo Shipset?
  • Proposed massive AI mod
  • Gritty Galaxy Fleet Clash
  • Research By Percentage SUCKS
  • Space Empires V 1.74

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Fleet Movement in Group Bug
  • Black screen when starting a new game
  • Defence vs. Attack and other Combat related questions...
  • Distance determination problem
  • Waypoint names
(c) Strategy First, Inc. All rights reserved.