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Accueil » news » forums » Space Empires V » Space Empires V After Action Reports

Cheapie carriers

Soumis par plasticpanzers le Dim, 2007-01-07 22:50 Space Empires V After Action Reports

use large DD hulls with at least TC 1 engines (12
will give you a speed of 13). you can equip them
with a decent flight of mdm fighters (about 8-10)
its easier to fill their fighter bays than a huge
carrier. With a squadron of 4 with a few escorts
i can wipe out an AI fleet with ease. I call mine
DVE Wolfhounds

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Use them myself

Soumis par evilginger le Lun, 2007-01-08 00:18

In stock they are realy useful in hunting down dificult to catch but otherwise soft targets like empty carriers and transports. All of which seem to be able to outrun warships. This is a particular problem with stock but I have used them in the Balance Mod and with Maran's AI's

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Image de pikcachu20

Nice

Soumis par pikcachu20 le Mer, 2007-01-10 11:35

I put a few figther bays on my DD and it helped.

Thanks for the advice.

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.> And this is why I support

Soumis par Nevyn le Mer, 2007-01-10 22:04

.> And this is why I support the limiting of fighter bays to carrier ships and space stations only.

But nice idea anyway and I must try it myself in stock Smiling

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Image de Badger

Re: Cheapie carriers

Soumis par Badger le Lun, 2007-01-29 02:09

i like to put 1 fighter bay (and 1 satellite bay) on a freigter.

In all but warp-point seiges, the slow launch time is irrelevent. The capacity is just... impressive.

ast time i checked, the game didn't care HOW the cargo capacity was generated.

If 1 bay supported 1 fighter, it would be different...

Troll? No, Sir, I am a BADGER!

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Image de Lord Aries Greymon

Re: Cheapie carriers

Soumis par Lord Aries Greymon le Jeu, 2008-04-03 03:56

Interesting. I thought I was the only one doing the Destroyer = Escort Carrier bit.

Good to know there are highly inventive people out there.

Nevyn, you clearly don't get the concept of the "ships" in the game simply being several differently sized boxes.
It's the crap one places in them that determines their role.

For example, take a US navy Battleship.
Replace all the cannon with cruise missiles.
Suddenly, you have a super heavy Missileboat instead of a Battleship.

With high enough Shields/Armor and Weapons technology, my "destroyer" hull could in fact be a Battleship.

Allso, think of it this way.
Two empires start in the same system, and make war.
Their "Battleships" are infact, "Frigates", but filled to the brim with Guns and armor. (unless it's an AI, in which case they're Battlecruisers because of all the engines.)
Their Destroyers are merely Point-Defence equipped "Frigates"
And their Frigates, well, they're the Cheapo Battleship. (under-gunned, under-armored, made by the dozen etc. etc.)
Then they gain "Destroyer" hulls, and suddenly have bigger Battleships, and the Frigates remain the same. The old Battleships are re-designated as Cruisers. Etc Etc.

I actually like the capacity to have my Freighters and Colonyships defend themselves with a fighter wing. (I think of them as having a 'false' cargo pod that's really a fighter bay instead, much like Klingons with their Battleship Freighters)

Now, I'm all for restricting myself in what sizes or model of fighters I put in anything other than a BattleCarrier or "Carrier" hull, but not to making it so fighterbays can only be used on "Carriers".

Hmmm, I feel something is wrong with my post, but I don't want to re-write it.
____________________
I'll make one later.

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Re: Cheapie carriers

Soumis par Randallw le Dim, 2008-05-11 04:52

I commonly make escort carriers from transports.

I have one game at the moment just started where I use fighters and use an escort carrier just to move the fighters through wp's.

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