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Accueil » news » forums » Support & Feedback » Bug Reports

AI Minister Autorefit - Space Bases

Soumis par Nevyn le Mer, 2007-01-03 00:20 Bug Reports

This could be just me being blind and missing a 'refit all' button. Wouldn't that be nice...
Anyway, I was trying to use the Refit all ships minister to keep my fleet up to date. And I noticed that it was trying to move my starbases(often to the co-ordinates they were on since I had construction bases there) and then give them the refit order. End result. My Bases never refited since they could never move.

It seems that it wants to treat a space base like a ship when it comes to refitting. And I couldn't find the refit order that made it move anywhere in the moddable AI files, only the issueing of the order. So this is possibly something unmoddable also.

‹ Apostrophes Minor Research Table bug, Planet Utilization ›
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I thought u couldn't move

Soumis par papascott1234 le Jeu, 2007-01-04 10:52

I thought u couldn't move space bases. If someone could tell me how that would be fantastic.

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If you keep researching base

Soumis par Amalric le Jeu, 2007-01-04 11:28

If you keep researching base construction then you will uncover baseships.
Baseships are movable bases. They can have engines and a max move of 4 I believe.

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Mod Designer

Refit Bases

Soumis par Captain Kwok le Jeu, 2007-01-04 16:45

The AI script for the retrofit order is not checking if the vehicle is a base and so that is why it is treating it like a ship. Anyway, you'll need to manual refit the base by sending a SY ship to the same sector as the base (unless it's already in orbit of a planet with a SY).

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Space Empires Depot | SE:V Balance Mod

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Oh yea, I worked out how to

Soumis par Nevyn le Jeu, 2007-01-04 20:21

Oh yea, I worked out how to manually refit them one by one Smiling And I usually have a space yard base sitting there anyway. Just refitting them by hand is horribly tedious when I have about 30 base positions & multiple bases, and I wish they could actually just do it by AI sometimes.

Where is the AI script for retrofitting to actually make a change to check it if it's a base/ship so treat it differently is what I was looking for. Or is that a hardcoded piece of code. If someone can find it in a moddable section I can sit down, & beat my head against it till I work it out.

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Determined by AI Scripts

Soumis par Captain Kwok le Jeu, 2007-01-04 21:50

It's a function that is coded in the AI script for ship orders.

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