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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Warp Points

Soumis par Nevyn le Sam, 2006-12-30 19:50 SE:V MODs

This is probably very simple.... but how does one go about making a galaxy setting which uses a larger number of warp point varieties. It's rather boring having every warp point be Large & stable... ok, I found one unstable large one.

But I'd love to see the warp points vary far more, from only just big enough for a small drone(max tech drone so that you don't get done at high tech levels) that you can only scout through, and must find an alternate way to, to the biggest size possible. That would make exploration and combat a lot more fun, if that warp point can only transit drones..... or is unstable, it's not 'likely' to make for an attack point, but it could, so you have to be wary incase, but can focus defence elsewhere, but by the same token it's hard for you to attack out of also.

However the settings in StellarObjectTypes & SystemTypes didn't really seem to explain how to do this, though they did provide a short list of the warp point types the game does use.

‹ A little change: Better Temperature Formula Working on new races and need help ›
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Image de Rilo57

I've noticed there was a

Soumis par Rilo57 le Dim, 2006-12-31 22:08

I've noticed there was a line saying what max size a vehicle could go through a warp point. This would be very cool to effect this. If someone knows how, please tell.

SEV, more than a feeling.

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I Think

Soumis par evilginger le Dim, 2006-12-31 22:59

I think that there are potentially several sizes of warp point in the game but the only one which is implemented in stock is stable and large. The others could be used in a mod I would presume. I have not delved in to this yet as I am trying to Mod the way fighters work for stock

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Image de Rilbur

Does it work?

Soumis par Rilbur le Lun, 2007-01-01 00:47

Rilo57 wrote:
I've noticed there was a line saying what max size a vehicle could go through a warp point. This would be very cool to effect this. If someone knows how, please tell.

SEV, more than a feeling.

Does that actually work? I coulda sworn I saw someone say it was a junk line of code... could be wrong. ./watches someone pop out of the woodwork to say I'm wrong.
_______________________
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At Least Two Sizes Active

Soumis par Cosmic Marvel le Lun, 2007-01-01 09:29

evilginger wrote:
I think that there are potentially several sizes of warp point in the game but the only one which is implemented in stock is stable and large. The others could be used in a mod I would presume. I have not delved in to this yet as I am trying to Mod the way fighters work for stock

Nope, there are at least two sizes active in the game. (Perhaps you've spent too much time modding and not enough playing? That would also explain why you seem not to have noticed some of the problems we've been talking about.)

There's the normal-sized one and at least one other which gives you a message saying your ships have been damaged passing through the warp point to (system name).

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hm

Soumis par evilginger le Lun, 2007-01-01 11:54

No the reason I have not noticed half of the issues Cosmic Marval mentions is that I dont get them. Yes there are bugs but all of them are minnor and apart from the intel contiuing when turned off or out of contact one they are very sporadic and not reproduciable the very worst sort to tie down.. the only time SEV has crashed on me since 1.13 was the other day when BBC Radio 4 played via realplayer/IE6 crashed and locked every thing up necesitating a plug pulling exercise.

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That would be very interesting

Soumis par Destroyer224 le Lun, 2007-01-01 13:51

That definitely could add some more strategy to a game. Especially if you could get the warp point generators to randomly pick a type of warp point to generate. That way you don't always get that nice, large, stable warp point you wanted and get a puny little thing that only lets drones through...

Would it be possible to make a warp point that only lets a certain # of ships through in one turn? Or one that distorts time and once your ships go in, it takes a turn or two for them to come back out?

I'm just throwing out ideas here, and I have no idea whether or not they are possible.

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Image de Rilbur

Black Holes

Soumis par Rilbur le Lun, 2007-01-01 16:25

Cosmic Marvel wrote:
evilginger wrote:
I think that there are potentially several sizes of warp point in the game but the only one which is implemented in stock is stable and large. The others could be used in a mod I would presume. I have not delved in to this yet as I am trying to Mod the way fighters work for stock

Nope, there are at least two sizes active in the game. (Perhaps you've spent too much time modding and not enough playing? That would also explain why you seem not to have noticed some of the problems we've been talking about.)

There's the normal-sized one and at least one other which gives you a message saying your ships have been damaged passing through the warp point to (system name).

Blackholes are more common in some maps than in others (and unstable wormholes usually occur in natural black hole systems).

I don't think I've seen one yet, because I play mid-life rather than anchient. At least, I think its mid life...
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Mod Designer

Sizes

Soumis par Phoenix-D le Lun, 2007-01-01 16:54

Cosmic Marvel, that's actually an unstable warp point. It doesn't depend on the size of the ship going through it.

There IS a line to limit the kt of what can pass through a WP, but it doesn't appear to work.

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Really? Hmmmz, pity, but

Soumis par Nevyn le Mar, 2007-01-02 21:58

Really? Hmmmz, pity, but still, we can still make it look like it limits it anyway if people can work out which bit needs modding in all the stellar abilities stuff. Currently it only calls one or two types of warp points, and allways a large stable warp point in a general system.

And then when the size limit on the warp point is fixed it will work. I think the size limit is for individual ships also? Not a tonnage per turn limit(which would be cool to have both but.....)

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