Good Game Overall...Some Suggestions for Improvement |
I’ve been a fan of the Space Empires games and this includes SE V. There are still some bugs/playability issues that need to iron out and most of them have been already mentioned. Here are some suggestions that I would like to see incorporated in to the game:
· The ability to selectively upgrade only certain components on a ship. For example, if I just want to upgrade just the weapon systems and sensors on a ship and not the engines, I should have the option.
· More emphasis on the other resources besides minerals.
· The requirement to actually train crews for your ships (except colonization ships).
· The requirement to expend resources in order to generate supplies/ordnance at resupply depots. For example, an expenditure of 1 x mineral, 1 x radioactive and 1 x organic will generate XX supplies/ordnance.
· Units should only be built at space yards. Another option is that units may only be built at specialized factories i.e. fighters at fighter production factories, mines at mine production factories, etc…
· Limit the amount of research in any one area to 25%. Another option is to specialize the research facilities in to the different research areas: applied sciences, cultural advancement, theoretical sciences and weapons technology. Each type of research facility would only generate research points in that specific field of study.
· In the ship list window include small icons of what each ship/planet is carrying. This pertains to multiple ships/planets in the same hex.
· The ability to retrofit units.
· The ability to create your own design types as SE IV allowed.
· The ability to set more than 9 x waypoints…as many as a player wants.

semper fi wrote:· More
Play an organic / crystaline race, or go play a mod 
That could be interesting for a mod.
Eeek, no! Maybe alow that to be modded, but otherwise no. Ships and bases require spaceyards, other than that, we're talking a nightmare.
Um... why? And the obvious realism issues do NOT count as why.
Supposedly, its merely a lack in the UI there.
Would be nice. I always deleted the entire "default" design types and used my own custom "tender/attack/defense/colonization" system.
_______________________
There are 10 types of people in the world:
Those that understand binary, and those that don't.

Still do-able
Also, how do you set waypoints in SE V? I know it must be possible but haven't figured out how.

On the Fly
Yeah, but you can't do so on the fly.
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There are 10 types of people in the world:
Those that understand binary, and those that don't.
Crew Experience
It looks like the only way to gain experience past average
is too fight in battles. But not being at war with another
race makes this a forgotten method. So I propose to take a
page from the "CIV" series games and create some Space Pirates.
Everyone would be against them and try to get into battles to
wipe them out. They in turn would do what pirates do, plunder
and steal ships, supplies, ordnance, etc. This means that the
player would always have to be on guard against their actions.
In this way, your crews could gain that much needed experience
without having to be at war with another race. PLUS, it would
make this game much more exciting !!
JIM

Crew Experience
I'm fairly sure that there are provisions in SEV that allow ships to gain experience without actually being in combat. Basically if the crew survives 6 months, they can go up a level of experience in lieu of actual combat experience...also there are training facilities as well...

Linestops
JIM
A) There is NO need to manually hit linestop when you hit the end of the textbox, the window will do it for you. And if you DO do so, it looks HORRIBLY ugly when viewed from another resolution.
B) There are training facilities in game
C) The concept of "Space Monsters" is included in many mods, and fits your request.
_______________________
There are 10 types of people in the world:
Those that understand binary, and those that don't.
Monsters?
Comparing monsters vs. Space Pirates is like comparing night vs. day. Two very different entitys in my opinion. Monsters in the game would turn me off while Space Pirates would enhance the experience greatly. END OF STORY.........
JIM

Mod or Custom AI
It's possible to make a custom AI that hordes one system for itself to pay for its ships, and then sends them off, far away, in order to attack and steal whatever else it needs. Give the modders some time, they'll make anything you could imagine and more.
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Watch for my mod - codename: Dimensions - coming by Summer, 2007!




Very good ideas
Very good ideas semper.
What 'design types' are you referring to from SEIV?
Kerry-
"...I say we must move forward, not backward, upward, but forward, and always twirling, twirling, twirling towards freedom!"
-Kodos for President