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Accueil » news » forums » Support & Feedback » Bug Reports

(1.20) Shields on troops

Soumis par Brad le Jeu, 2006-12-28 20:41 Bug Reports

If a troop takes damage to its shields during ground combat, that damage is carried over to the next ground combat. Or so it seems. My troops are fully supplied and undamaged, and move and fight normally. They all started out with full shield strength. But in later invasions, some of them begin with less than full strength shields and some with no shields at all.

‹ (1.20) Ground combat to-hit modifiers don't appear to be working (1.20) Ramming overpowered? ›
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Image de Rilbur

I think

Soumis par Rilbur le Jeu, 2006-12-28 22:19

I think thats the way its mean to be.
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Image de Captain Kwok
Mod Designer

Should restore to 100%

Soumis par Captain Kwok le Ven, 2006-12-29 11:46

Although if it is a whole turn (ie a month) between combats, the units should have their shields restored.

-----

Space Empires Depot | SE:V Balance Mod

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Yes, there was at least one

Soumis par Brad le Ven, 2006-12-29 14:48

Yes, there was at least one turn between combats. For that matter, I can't think of a way to have any given Troop involved in more than one ground combat per turn.

I even tried waiting several turns as an experiment. Didn't help.

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Image de Rilbur

Can't find a subject

Soumis par Rilbur le Sam, 2006-12-30 15:27

Brad wrote:
Yes, there was at least one turn between combats. For that matter, I can't think of a way to have any given Troop involved in more than one ground combat per turn.

I even tried waiting several turns as an experiment. Didn't help.

Land multiple shiploads of troops should work, it did in SEIV. (Albiet, most of the time when you needed a second shipload you were playing a mod...)
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