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Accueil » news » forums » Support & Feedback » Bug Reports

(1.20) Ramming overpowered?

Image de Psieye
Soumis par Psieye le Jeu, 2006-12-28 15:08 Bug Reports

Exact details are written here but to summarise:

v1.20, Balance Mod 1.01

1 Baseship, lots of shields and armour, but deliberately no point defence.

It takes 1 Fighter, with lots of armour and 1 Kamikaze warhead to destroy that Baseship.

Furthermore, the damage is inconsistent - sometimes I get great results with only 1 Kamikaze Fighter, sometimes they do no damage, sometimes they do something reasonable. This is against Light Cruisers btw. The Baseship always dies immediately.

Also: this is duplicated with a single anti-PLANET drone, that can blow up a Baseship despite theoretically not having any warheads that can damage a ship.

‹ (1.20) Shields on troops (1.17) Can't accept counter-treaty proposals ›
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Image de Rilbur

Yeah

Soumis par Rilbur le Jeu, 2006-12-28 22:19

I've run into the same issue when I was ussing modified drones as "missiles" -- the damage numbers simply didn't add up in any way. A 1000 dmg warhead would produce 3000 dmg in a ram, even though all of 5 structure was on the missile. Something is way screwey -- and gets even screwyier when done in groups.
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Image de Psieye

Discovery!

Soumis par Psieye le Ven, 2006-12-29 07:59

I think the game uses all the warheads on the map to calculate ramming damage as opposed to how many are on the unit that's actually ramming right now.

A space combat simulator with 1 baseship and only 1 kamikaze fighter will result in the baseship surviving easily enough (though the actual damage done seemed like double what it should be). Deploy 20 kamikaze fighters, but only ordering 1 to actually ram will one-shot kill the same baseship.

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Image de Captain Kwok
Mod Designer

Ram Modifiers

Soumis par Captain Kwok le Ven, 2006-12-29 11:41

Thanks for the discovery.

I wonder if the ram modifiers in settings.txt play a role in the damage amounts given. You should check that out next.

-----

Space Empires Depot | SE:V Balance Mod

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