(1.20) Ramming overpowered? |

Exact details are written here but to summarise:
v1.20, Balance Mod 1.01
1 Baseship, lots of shields and armour, but deliberately no point defence.
It takes 1 Fighter, with lots of armour and 1 Kamikaze warhead to destroy that Baseship.
Furthermore, the damage is inconsistent - sometimes I get great results with only 1 Kamikaze Fighter, sometimes they do no damage, sometimes they do something reasonable. This is against Light Cruisers btw. The Baseship always dies immediately.
Also: this is duplicated with a single anti-PLANET drone, that can blow up a Baseship despite theoretically not having any warheads that can damage a ship.

Ram Modifiers
Thanks for the discovery.
I wonder if the ram modifiers in settings.txt play a role in the damage amounts given. You should check that out next.
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Yeah
I've run into the same issue when I was ussing modified drones as "missiles" -- the damage numbers simply didn't add up in any way. A 1000 dmg warhead would produce 3000 dmg in a ram, even though all of 5 structure was on the missile. Something is way screwey -- and gets even screwyier when done in groups.
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