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Accueil » news » forums » Space Empires V » Space Empires V FAQs

Destroying Stars/Planets

Image de Darfix
Soumis par Darfix le Lun, 2006-12-25 06:18 Space Empires V FAQs

I personally think it should take a full month (one turn) at least before a star that is hit with a device to make it explode/go super nova so that the victim (and the attacker, lol) have a chance to make a pathetic escape.

I noticed when I send a superior fleet at an enemy planet, they are smart enough to send about 1/3rd of their combat fleet at me to delay my advance while 2/3rd of the combat fleet attempt to escape with the unarmed vessels. I would assume the AI would be able to do the same if they knew they solar system was going to explode.

Also, I am not too thrilled with most of the destructive weapons being "one use only". I wanted to see if I could create a "death star" but the weapons that destroy planets are one use. So, I fitted it with the weapon that destroys stars instead and it is sacrificed to do it. Kind of shady =P

‹ Destroying weapon platforms? How do You mine with a Ship ›
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Image de Rilbur

Balance

Soumis par Rilbur le Lun, 2006-12-25 11:47

The reason all stellar manipulation devices are destroyed on use is that otherwise, they'd be overpowered.
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Image de Darfix

Quite obviously, which is

Soumis par Darfix le Mar, 2006-12-26 17:57

Quite obviously, which is why there needs to be some significant diplomatic results for using such weapons as opposed to adding cheap, unrealistic caps on their use.

Sid Meier has the answer, all factions declared war on those who used Planet Busters in Alpha Centauri and Alien Crossfire.

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Mod Designer

One turn

Soumis par Phoenix-D le Mar, 2006-12-26 19:29

It delays you for at most one turn. Considering how powerful these devices are its a reasonable limit.

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Image de cordas

If you are going to have a

Soumis par cordas le Ven, 2006-12-29 08:32

If you are going to have a decalre war on planet destroying, I would say it should only happen on inhabbited planets.

In the later game I blow up and recreate planets as an easy way of atmosphere conversion. I don't see why other races should see this as a hostile act.

P.S. Always build stall manipulation ships with repair bays Smiling

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Image de Darfix

Stall manipulation ships

Soumis par Darfix le Ven, 2006-12-29 09:55

Stall manipulation ships with repair bays? Does it restore the "one-use" weapons?

Also, how does my entire ship getting destroyed (having a one use weapon that destroyed it and the solar system) only cost me one turn? I am insanely curious, lol.

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only the component gets destroyed

Soumis par evilginger le Ven, 2006-12-29 12:09

only the component gets destroyed in most cases you can reuse the ship if you have a repair bay on it to repair the component it will be up and running again it a turn or at most two. The only time you may lose the ship is if you create a black hole but it will be the black hole that causes the damage not directly creating it.

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Mod Designer

If you could

Soumis par Phoenix-D le Ven, 2006-12-29 13:44

If you could build a shield that protected the ship from a nova- well, the enemy could too, heh. Smiling

You only lose one turn when killing/creating planets or making/destroying WPs.

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Image de Darfix

Okay...

Soumis par Darfix le Ven, 2006-12-29 16:39

evilginger wrote:
only the component gets destroyed in most cases you can reuse the ship if you have a repair bay on it to repair the component it will be up and running again it a turn or at most two. The only time you may lose the ship is if you create a black hole but it will be the black hole that causes the damage not directly creating it.

So all I need is a repair bay on the same ship that is using the one-time only weapons? I could put, say, the device that creates warp points, and a weapon that destroys planets on the same ship, and so long as it has a repair bay I will get them back in a turn or so?

If that's the case, awesome.

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Mod Designer

Right.

Soumis par Phoenix-D le Ven, 2006-12-29 16:57

They don't die for good, they just break. Repair bays or moving a ship to a space yard planet will fix them up nicely.

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Image de Darfix

Awesome, that actually makes

Soumis par Darfix le Sam, 2006-12-30 01:55

Awesome, that actually makes sense then, because they are so powerful they probably destroy themselves.

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Mod Designer

Right. Run by Kirk.

Soumis par Phoenix-D le Sam, 2006-12-30 13:57

She canna take the power!
Do it anyway!
*BOOM*

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