Before Ringworlds, make planets from Hyper-dense Cables/Gravitonic Plating? |

My friend has gone all the way to the top of the Stellar Manipulation tech and has built lots of Sphereworlds in his last game. Among other comments, he said this:
"I can see the point of Ring/Sphereworlds is to re-populate systems that got Nebula'd or Black Hole'd. But it doesn't seem right that you can only do so through large worlds around suns. I kinda wish we had Hyper-Dense Cables and Gravitonic Plating earlier than the Ringworld Generators, and that we can create ordinary individual planets with them (without asteroids)."
I think he has a valid point, but I don't think it's possible to mod a component to take in the Cables and Plating to create an ordinary planet where there are no asteroids. Of course, the game would check for whether there were too many planets in the system first, so that you can't get a system with nothing but planets!
Comments?

I can see lots of
I can see lots of possibilities for this and it being a cool idea, but I doubt we will get it in the stock game, but there is no reason why someone couldn't do it in a mod, they wouldn't be "proper" planets but a smaller version of ring worlds.
Not Modable
That doesn't work for modding that way (not yet).
You can mod in a new constructor unit instead of ring/sphere and a new constructed planet size, but it would have to be built around a star as well (or asteroids I think).
What? They ain't dead yet!
What's the hold up? It's already turn 23.

is so tempted, but would then have to go shopping tomorrow.....
Hmmm couldn't you create another item that could pretend to be a star, but give none of the other bonuses, and not count towards the maximum number of stars in the system.

Sorry
Hmmm couldn't you create another item that could pretend to be a star, but give none of the other bonuses, and not count towards the maximum number of stars in the system.
Nope.
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jingle bells jingle bells
There is a maximum number of stars permissable in the game i believe its 3 (but it could be more).

Max one star created
There is a maximum of one star that can be created in a system via Stellar Manipulation. That means you can only make a star in a system that doesn't already have one.
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Give me atmoshperic manipulation cannons, or give me death!

This would be cool
I know this thread is a couple of weeks old, but here is another cool idea (IMO):
Use a pocket size blackhole generator on Gas Giants to ignight them into tiny, short lived stars. This might turn its moons into asteroids, but wouldn't reach other planets in the system.
The idea of ring/sphere
The idea of ring/sphere worlds is all of the material of the solar system is condensed down to make those worlds. The provided materials are support structure. That, and if you could create worlds out of nothing, you'd have systems where every hex was a planet, which would be silly...
Other Planet types possible?
How about an "asteroid" called Lagrange Point that can be transfered into a "planet" called "baseworld"?
Or Rifts in Space that can be transformed into pocketworlds?
Or brown dwarfs as a new planet type / size?
Is something like this modifiable?
In my mod I plan on adding
In my mod I plan on adding facilities that do things similar to what planets do, like provide research and such anyway. So a limited amount of planet space shouldn't be too big a deal.
It is possible...
I played around with a couple of options like creating a tech area that allows for various sizes of orbital habitats that went from 250kt Outposts to 10kt Artificial Planets. Seems to work but you have to devise a means of offsetting the maintenance cost which I have not gone back to do. I have seen other posts that spoke to miniaturization and other means of defraying such things. So in short, yes you can introduce such items. I even toyed with a 10kt baseship that I nicknamed "Rift"....
Even if you could make planets without an asteroid field
the makeup of the planet would restrict it to growing food and building facilities.
In Niven's books, ringworlds only had 50-100ft of soil but no metals to speak of and definity no fissionables. Since that is where the game is getting its ideas, the game should limit the use of artificial worlds to what can be realistically be done.
http://en.wikipedia.org/wiki/
http://en.wikipedia.org/wiki/Dyson%27s_sphere
Niven wasn't the one who came up with it. Not even the first who wrote about stuff like it. Just because it is named the same doesn't mean the ringworld from Niven's books are what the ringworlds of this game are based off of. Heck, they could be based off of Halo, which was a different form of ringworld, one not around a sun! (except it wasn't out when the Ringworlds first showed up in SE I think....)
Do it by editing the constructed world stats...
You could invoke those constraints I think easily enough by editing the stats about the resources on those worlds. I believe it is in the Planettype file but would need to check.

Oh really?
Just look at it. They're almost exactly the same design
SE:IV/V Ringworlds are from Niven's Ringworld idea.
And since Dyson sphere's aren't copyrighted or anything I think that Sphereworlds should be called Dyson spheres in game... just my opinion, though.
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Watch for my mod - codename: Dimensions - coming by Summer, 2007!




Good idea
I like this idea. As of now, stellar manipulations that create planets have to be done around a star, so no amount of modding could work around that. This would have to be a feature request. But I would definitely like to be able to build planets out of scratch.
And systems. Sort of like a super long range Inverse Quantum Beam in game terms. It creates a black hole in a system that doesn't exist yet, so that warp points can be sustained (The idea is that warp points can usually only form around high gravity areas, such as stars, black holes, etc).
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Give me atmopshperic manipulation cannons, or give me death!