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Accueil » news » forums » Space Empires V » Space Empires V General

Before Ringworlds, make planets from Hyper-dense Cables/Gravitonic Plating?

Image de Psieye
Soumis par Psieye le Ven, 2006-12-22 07:01 Space Empires V General

My friend has gone all the way to the top of the Stellar Manipulation tech and has built lots of Sphereworlds in his last game. Among other comments, he said this:

"I can see the point of Ring/Sphereworlds is to re-populate systems that got Nebula'd or Black Hole'd. But it doesn't seem right that you can only do so through large worlds around suns. I kinda wish we had Hyper-Dense Cables and Gravitonic Plating earlier than the Ringworld Generators, and that we can create ordinary individual planets with them (without asteroids)."

I think he has a valid point, but I don't think it's possible to mod a component to take in the Cables and Plating to create an ordinary planet where there are no asteroids. Of course, the game would check for whether there were too many planets in the system first, so that you can't get a system with nothing but planets!

Comments?

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Image de Thy Reaper
Mod Designer

Good idea

Soumis par Thy Reaper le Ven, 2006-12-22 09:33

I like this idea. As of now, stellar manipulations that create planets have to be done around a star, so no amount of modding could work around that. This would have to be a feature request. But I would definitely like to be able to build planets out of scratch.

And systems. Sort of like a super long range Inverse Quantum Beam in game terms. It creates a black hole in a system that doesn't exist yet, so that warp points can be sustained (The idea is that warp points can usually only form around high gravity areas, such as stars, black holes, etc).

-----
Give me atmopshperic manipulation cannons, or give me death!

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Image de cordas

I can see lots of

Soumis par cordas le Ven, 2006-12-22 12:44

I can see lots of possibilities for this and it being a cool idea, but I doubt we will get it in the stock game, but there is no reason why someone couldn't do it in a mod, they wouldn't be "proper" planets but a smaller version of ring worlds.

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Not Modable

Soumis par TheThirdEye le Ven, 2006-12-22 17:58

That doesn't work for modding that way (not yet).
You can mod in a new constructor unit instead of ring/sphere and a new constructed planet size, but it would have to be built around a star as well (or asteroids I think).

What? They ain't dead yet!
What's the hold up? It's already turn 23.

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Image de cordas

is so tempted, but would then have to go shopping tomorrow.....

Soumis par cordas le Ven, 2006-12-22 18:47

TheThirdEye wrote:
That doesn't work for modding that way (not yet). You can mod in a new constructor unit instead of ring/sphere and a new constructed planet size, but it would have to be built around a star as well (or asteroids I think).

Hmmm couldn't you create another item that could pretend to be a star, but give none of the other bonuses, and not count towards the maximum number of stars in the system.

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Image de Rilbur

Sorry

Soumis par Rilbur le Ven, 2006-12-22 22:37

cordas wrote:
TheThirdEye wrote:
That doesn't work for modding that way (not yet). You can mod in a new constructor unit instead of ring/sphere and a new constructed planet size, but it would have to be built around a star as well (or asteroids I think).

Hmmm couldn't you create another item that could pretend to be a star, but give none of the other bonuses, and not count towards the maximum number of stars in the system.

Nope.
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Image de Psieye

Hmm... in which case...

Soumis par Psieye le Sam, 2006-12-23 05:48

Say, is it possible to generate more than one star in a system? I know my friend accidentally created a start that wasn't at the centre once (and it was the only star). In that case... maybe we could create many starts and make many "radius 1~2" artifical worlds on them?

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Image de cordas

jingle bells jingle bells

Soumis par cordas le Sam, 2006-12-23 07:23

Psieye wrote:
Say, is it possible to generate more than one star in a system? I know my friend accidentally created a start that wasn't at the centre once (and it was the only star). In that case... maybe we could create many starts and make many "radius 1~2" artifical worlds on them?

There is a maximum number of stars permissable in the game i believe its 3 (but it could be more).

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Image de Thy Reaper
Mod Designer

Max one star created

Soumis par Thy Reaper le Sam, 2006-12-23 09:19

There is a maximum of one star that can be created in a system via Stellar Manipulation. That means you can only make a star in a system that doesn't already have one.

-----
Give me atmoshperic manipulation cannons, or give me death!

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Image de Emtwo

This would be cool

Soumis par Emtwo le Sam, 2007-01-06 23:03

I know this thread is a couple of weeks old, but here is another cool idea (IMO):
Use a pocket size blackhole generator on Gas Giants to ignight them into tiny, short lived stars. This might turn its moons into asteroids, but wouldn't reach other planets in the system.

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The idea of ring/sphere

Soumis par Mylon le Lun, 2007-01-08 01:27

The idea of ring/sphere worlds is all of the material of the solar system is condensed down to make those worlds. The provided materials are support structure. That, and if you could create worlds out of nothing, you'd have systems where every hex was a planet, which would be silly...

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Image de Psieye

Planet number limit

Soumis par Psieye le Mar, 2007-01-09 12:07

Mylon wrote:
The idea of ring/sphere worlds is all of the material of the solar system is condensed down to make those worlds. The provided materials are support structure. That, and if you could create worlds out of nothing, you'd have systems where every hex was a planet, which would be silly...

Hence why there should be a limit to the number of planets in a system if this is implemented. Let it even be less than what the map generator can produce - e.g. max 8 planets in a system after map is generated. The point is that nobody can make new worlds until they reach Ringworld in a system that got wiped by Black Hole or Nebular. When Ringworlds become available, you get the Cables, Plating and Generator all at once, whereas it may make more sense to get the Cables/Plating earlier before you get the Generator.

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Other Planet types possible?

Soumis par Odin le Mar, 2007-01-09 16:31

How about an "asteroid" called Lagrange Point that can be transfered into a "planet" called "baseworld"?
Or Rifts in Space that can be transformed into pocketworlds?
Or brown dwarfs as a new planet type / size?

Is something like this modifiable?

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In my mod I plan on adding

Soumis par Mylon le Mar, 2007-01-09 23:36

In my mod I plan on adding facilities that do things similar to what planets do, like provide research and such anyway. So a limited amount of planet space shouldn't be too big a deal.

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It is possible...

Soumis par BlueM99n84 le Mar, 2007-01-16 05:09

I played around with a couple of options like creating a tech area that allows for various sizes of orbital habitats that went from 250kt Outposts to 10kt Artificial Planets. Seems to work but you have to devise a means of offsetting the maintenance cost which I have not gone back to do. I have seen other posts that spoke to miniaturization and other means of defraying such things. So in short, yes you can introduce such items. I even toyed with a 10kt baseship that I nicknamed "Rift"....

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Even if you could make planets without an asteroid field

Soumis par glockgemini le Mer, 2007-01-17 15:35

the makeup of the planet would restrict it to growing food and building facilities.
In Niven's books, ringworlds only had 50-100ft of soil but no metals to speak of and definity no fissionables. Since that is where the game is getting its ideas, the game should limit the use of artificial worlds to what can be realistically be done.

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http://en.wikipedia.org/wiki/

Soumis par Riptokus le Jeu, 2007-01-18 02:03

http://en.wikipedia.org/wiki/Dyson%27s_sphere

Eye-wink Niven wasn't the one who came up with it. Not even the first who wrote about stuff like it. Just because it is named the same doesn't mean the ringworld from Niven's books are what the ringworlds of this game are based off of. Heck, they could be based off of Halo, which was a different form of ringworld, one not around a sun! (except it wasn't out when the Ringworlds first showed up in SE I think....)

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Do it by editing the constructed world stats...

Soumis par BlueM99n84 le Jeu, 2007-01-18 02:12

You could invoke those constraints I think easily enough by editing the stats about the resources on those worlds. I believe it is in the Planettype file but would need to check.

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Image de Thy Reaper
Mod Designer

Oh really?

Soumis par Thy Reaper le Jeu, 2007-01-18 13:48

Just look at it. They're almost exactly the same design Smiling SE:IV/V Ringworlds are from Niven's Ringworld idea.

And since Dyson sphere's aren't copyrighted or anything I think that Sphereworlds should be called Dyson spheres in game... just my opinion, though.

-----
Watch for my mod - codename: Dimensions - coming by Summer, 2007!

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