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Accueil » news » forums » Space Empires V » Space Empires V General

Intelligence pts not being sent empire

Soumis par vorius le Jeu, 2006-12-21 18:42 Space Empires V General

I've got a problem with intelligence points not being gathered...

I colonized a system two jumps away from my Homeworld system and I built Intelligence facilities there. I see that the colonies themselves generate intelligence points from their report screen, but my empire intelligence points remains at ZERO. I am not getting these points...

And the most obvious thing is not having a Space Port facility on some colony in that system but I do, there are three colonies, 2 have intelligence facilities, the third has a space port. On the upper left of my screen when i am in that system I see under "System Modifiers" - All points generated by colonies in this system automatically sent to Sergetti Empire.

what could be the problem then?

‹ Text/Tool Tips Capturing ships and planets? ›
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Image de cordas

Is the system being

Soumis par cordas le Jeu, 2006-12-21 19:47

Is the system being blockaded, as in there is a hostile force between this system and your home system thats blocking a warp gate? I think this might block them.

The other really obvious thing that evilginger mentioned is that you have a treaty with some race that is stopping you from doing any intel. Check ALL your treaties, the AI for some foolish reasons ofter tags this (and other nasty clauses like no research or no treaties with other races, or no bombardment of planets which means you can't shoot at any planet) and until you get burnt (we have all been there and learnt the hard way) its an easy trap to fall into. If so break the treay with the race then re-negotiate a new treaty without such game crushing agreements.

The no intel treay stops you from even doing defense which I think is a mistake.

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Treaties

Soumis par evilginger le Jeu, 2006-12-21 20:02

1 are you playing the Sergetti Empire
2 if not have you signed a treaty with the Sergetti Empire which prevents you from doing intelligence but causes your intelligence to be donated to Sergetti Empire

That’s all I can think off at the moment

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yeah that's it

Soumis par vorius le Ven, 2006-12-22 08:32

cordas wrote:

The other really obvious thing that evilginger mentioned is that you have a treaty with some race that is stopping you from doing any intel. Check ALL your treaties, the AI for some foolish reasons ofter tags this (and other nasty clauses like no research or no treaties with other races, or no bombardment of planets which means you can't shoot at any planet) and until you get burnt (we have all been there and learnt the hard way) its an easy trap to fall into. If so break the treay with the race then re-negotiate a new treaty without such game crushing agreements.

The no intel treay stops you from even doing defense which I think is a mistake.

OMG yes that's it- it was a treaty! First of all I had no idea that clause was in the treaty- I have treaties with 10 AI empires and I can't tell you how much time I have had to spend trying to filter every treaty offer the AI makes to make sure it doesn't have those no intel/no research/share all research clauses which I would NEVER agree to... but it looks like this one slipped by- ugh!

And yes that is extremely counter intuitive that the no intel clause caused my intel points gathered to stay at zero! You should at least gather your intelligence points like normal but just not be allowed to allocate them to intelligence projects vs other empires. Is this logged as a bug ?

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Probably not a bug

Soumis par Omnius le Sam, 2006-12-23 09:56

vorius,
I don't think that showing zero intel points is a bug. Why show intel points if you can't use them? Besides if the intel points showed up as being produced they would then be used by the appropriate intel activities which would be a bug for that treaty clause. The other thing is that if the intel points were showing you'd think things were honky dory until you started getting massively screwed by AI intel ops. This way by showing zero intel points you could see the problem caused by the treaty early and do something to fix it.
Omnius

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Image de cordas

when the world goes mad

Soumis par cordas le Sam, 2006-12-23 17:54

Omnius wrote:
vorius, I don't think that showing zero intel points is a bug. Why show intel points if you can't use them? Besides if the intel points showed up as being produced they would then be used by the appropriate intel activities which would be a bug for that treaty clause. The other thing is that if the intel points were showing you'd think things were honky dory until you started getting massively screwed by AI intel ops. This way by showing zero intel points you could see the problem caused by the treaty early and do something to fix it. Omnius

I would say that it is a bug that the no intel treaty stops you from doing intel defence. I think the treaty should only stop you from doing intel against another race (this should include co-op intel).

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Not A Bug

Soumis par Cosmic Marvel le Sam, 2006-12-23 18:35

cordas wrote:
Omnius wrote:
vorius, I don't think that showing zero intel points is a bug. Why show intel points if you can't use them? Besides if the intel points showed up as being produced they would then be used by the appropriate intel activities which would be a bug for that treaty clause. The other thing is that if the intel points were showing you'd think things were honky dory until you started getting massively screwed by AI intel ops. This way by showing zero intel points you could see the problem caused by the treaty early and do something to fix it. Omnius

I would say that it is a bug that the no intel treaty stops you from doing intel defence. I think the treaty should only stop you from doing intel against another race (this should include co-op intel).

I wouldn't think that. To me, no intel means just that - NO intel at all.

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Image de cordas

leaving yourself open

Soumis par cordas le Dim, 2006-12-24 02:29

Cosmic Marvel wrote:
I wouldn't think that. To me, no intel means just that - NO intel at all.

I think there is a huge difference between having an intel agency thats acts purely to protect the state it exists to serve, and having an intel agency that overtly acts agaisnt other states whether they be friendly, neutral or hostile.

Banning the 1st is suicidal as you are leaving your state open to be raped at will be any and every other race at their discretion.

Banning the second is a "moral" choice about how you intend to behave in the world and follows the "golden rule". http://en.wikipedia.org/wiki/Ethic_of_reciprocity
It allows a state to defend itself against others, whilst taking the moral high ground that it will not attack others and will not aid its allies in atacking others.

Too my mind the way this game currently works is that it follows the 1st idea which I see as insane, where as I think the game should follow the 2nd idea.

It is also possbile to alter the way the game works by having 2 different types of Intel bans, by adding in a treaty that only offensive intel is banned.

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Image de Psieye

No Intel = 'soft surrender'

Soumis par Psieye le Dim, 2006-12-24 10:47

Being forbidden to defend even your own empire in Intel warfare means you agree to be utterly dependant on the other empire's Cooperative Intelligence to defend you. Yes, you may as well have surrendered your empire to them if you do this.

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Image de cordas

cards done, now booze to taste to make sure its good enough

Soumis par cordas le Dim, 2006-12-24 10:57

Psieye wrote:
Being forbidden to defend even your own empire in Intel warfare means you agree to be utterly dependant on the other empire's Cooperative Intelligence to defend you. Yes, you may as well have surrendered your empire to them if you do this.

I am not sure you can even do that. Co-op intel only works to boost what you are already doing.... which is nothing.

I think that in general Intel needs a bit of a work over, some of the projects need re-defining to make them easier to understand. Aslo I wish there was a specailisation of Defensive Intel.

The AI also needs some work on this, it really needs to be told that when its suffering from successful attacks against it that it needs to cut down its attacks and concentrate on defence. Having logged in as empires it not uncommon to see an empire being bent over a barrel and abused by an entire navies worth of men, whilst it continues to try and carry out attacks itself, even though these attacks aren't working because the intel project has been destroyed before it even happened.

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Why Not Just Forget It?

Soumis par Cosmic Marvel le Dim, 2006-12-24 11:08

Psieye wrote:
Being forbidden to defend even your own empire in Intel warfare means you agree to be utterly dependant on the other empire's Cooperative Intelligence to defend you. Yes, you may as well have surrendered your empire to them if you do this.

Really, people - this whole discussion is completley and TOTALLY without any point at all. Simply read the proposed treaties and don't accept ANYTHING that you don't want. And forget all this flopping and floundering around over nothing and get back to playing the game. Eye-wink

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Image de cordas

good hearted atheist

Soumis par cordas le Dim, 2006-12-24 11:48

Cosmic Marvel wrote:
Really, people - this whole discussion is completley and TOTALLY without any point at all. Simply read the proposed treaties and don't accept ANYTHING that you don't want. And forget all this flopping and floundering around over nothing and get back to playing the game. ;)

My problems ain't what treaites I sign, its what the mess that the AI gets intself into that I am concerned about. Human players once bitten tend not to make the same mistakes and know how too corect them when they do, however the AI will carry on walking into the same mess time after time.

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Need to stop the AI making such treaties

Soumis par evilginger le Dim, 2006-12-24 12:49

Human players can quite happily apply Caveat Emptor, but the AI lacks that discression and getting in meshed in treaties with such clauses even with other AI's weakens the Ai as much as it would a human player who accepted it and as we have all said any thing which makes major Ai's less challenging is not a good thing. However scripting an AI to give it a simulacrum of that discression would improve it possible with AI event memory and the fear hate mechanic being implemented.

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Image de Grendel

What worries me is, in PBW

Soumis par Grendel le Dim, 2006-12-24 13:13

What worries me is, in PBW games, if you lose a turn and the AI takes control of your empire, it will send stupid treaties to all players.
If the AI screws your research, or makes silly ship desings, or build mines in planets with 5% value... all that can be undone.

But if it shares EVERYTHING (techs, maps, ship designs, systems viewed, even the position of your homeworld), it can really damage you. It just happened to me in my PBW game: all my oponents now have all my tech (OK, I have theirs... But I have 50K research points/turn, they have 20K or less, so I´ve lost a lot in the exchange), and they have all information about my empire.

In my opinion, information is power. There should be a way to avoid AI making stupid things if the player is unable to play (something like: "Don´t do anything, you stupid AI"

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