My Wish List: Smarter Ministers |
Soumis par konrad le Dim, 2006-12-17 17:56
Space Empires V General
I've tried to post this on the wish list thread a few times without sucess.
What I would like to see is ministers which allow you to do less micro management but without seeding complete control to the AI such as
Research
being able to lock some research allocations and leave the minister to take care of the rest
Colonization
Being able to set a list of what planets to colonise when
Construction
being able to set targets such as
1 want 20 Research centers, 5 Mineral extractros etc, and leave teh minister to find the best place for them.
Likewise with ships as in I want 5 class X battleships, and leave the AI to find a place to find them.
Ship Design
Being able to set a ship size for each category, set preffered weapons etc.
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yipee ki ayy motherquoter
being able to set targets such as
1 want 20 Research centers, 5 Mineral extractros etc, and leave teh minister to find the best place for them.
You can do this using construction queues if you want, although they are really annoying in that they record the level of the items you select 1st time rather than jsut the fac and build whatever is the the current level of that fac.
So if you set up a research queue for a huge planet which constructs
1x Space Yard (lvl 3)
23x Research Centers (lvl
1x Research computer center (lvl 2)
then use that queue later in thae game when you have space yard lvl 25 and research lvl 16, it will still build SY lvl 3 and RC lvl 8.