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Accueil » news » forums » Space Empires V » Space Empires V FAQs

Population Questions

Image de RogerN
Soumis par RogerN le Mer, 2006-09-27 11:15 Space Empires V FAQs

Since the demo didn't come with a manual, I have a couple questions about colony populations.

1. What is population good for?

I notice that when I build a new colony, even if it only has 1M colonists it still has a construction rate of 2000 kt per turn. What are the advantages of increasing the population? My homeworld with 4000 times the population, has a construction rate that's less than twice as good.

2. Why might a population disappear?

I just noticed that one of my colonies in my home sector is now empty, devoid of life. All the colonists are gone. I didn't receive any messages about why this happened. The "abilities" of the colony indicate that it's still getting a 20% boost to productivity due to happiness, so I'm assuming they didn't leave for happiness reasons. Why might they have vanished?

The construction queue is unable to keep producing due to a lack of workers.

‹ Keyboard Shortcuts Combat Testing Cargo Controls ›
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Image de Captain Kwok
Mod Designer

Population responses

Soumis par Captain Kwok le Mer, 2006-09-27 11:18

Population adds production bonuses to construction, research and intelligence generation, and resource gathering.

There seems to be a bug in the demo that will tend to leave a colony on occassion without population. Typical reasons why you might lose population is a natural event, intel project, plague, or enemy bombardment. But all of these will generate a log message...

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Space Empires Depot | Space Food Empires!

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Image de SirKid

I've noticed this happening

Soumis par SirKid le Mer, 2006-09-27 11:50

I've noticed this happening in my game. I thought it might have been caused my use of the auto colonize feature where I drained the population of the planet building the colony ships.

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Image de Captain Kwok
Mod Designer

Another possibility

Soumis par Captain Kwok le Mer, 2006-09-27 12:15

That is good possibility too. The original poster didn't mention if he was using colonizers from that planet so I hadn't thought about it. Unfortunately the can't remove the last 1M population feature from SE:IV isn't in SE:V yet.

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Image de ekolis
Mod Designer

Feature? I think it should

Soumis par ekolis le Mer, 2006-09-27 15:54

Feature? I think it should just be a warning, not a strict limitation... what if the planet is about to explode and I want to evacuate everybody? I always felt sorry for those last 1M people Eye-wink

~~~
Mr. Flibble says...
Game over, boys! Laughing out loud

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Evacuation

Soumis par Majo le Mer, 2006-09-27 16:45

As I remember, the "the last Million People have to stay"-rule applies only for colony ships. If you want to evacuate, you normaly need a transporter.

The cause for the population-loss could also be listed in the planet-screen under "migration"; if more people leave the planet than people are born, the planet will die out ... (this is only a suggestion, I'm not shure, how that works)

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Image de cordas

You haven't said what the

Soumis par cordas le Dim, 2006-10-01 05:22

You haven't said what the planet quality was, it might be that if the planet was hostile that more people where dying than being born.....

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Image de gnol

Auto Colonize?

Soumis par gnol le Dim, 2006-10-01 07:25

There is an Auto Colonize feature? Colonizing when I have secured (but not yet colonized) half the Quadrant is such a hassle.

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Mod Designer

If you go onto the planets

Soumis par LordHavoc le Dim, 2006-10-01 07:37

If you go onto the planets section, you can filter all known planets that can be colonized. There is a button there which says send colony ship. If you have built colony ships without orders that button will automatically dispatch one to colonize that planet.

Your lord and master (below Foamy) LordHavoc

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Image de gnol

Mhm.

Soumis par gnol le Dim, 2006-10-01 09:01

Thank you, I've used that - it would be even better if planets with a ship enroute would somehow reflect that (Like in the Planets list in MOO2 when you had sent a ship to auto-colonize there), optimally even letting me filter by that criterion.

BTW, should the minister of a colony ship not find and colonize planets automatically? If not, what would he/she/it be for? Or are they just not working in the Demo?

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Mod Designer

Ship enroute

Soumis par Phoenix-D le Dim, 2006-10-01 10:58

The screen does in fact have an optin to show ship enroute (as well as time to arrival). It doesn't show up in the default screen though, you have to switch to one of the other ones. (or, better, make a custom layout).

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Image de gnol

Why didn't I think of that myself?

Soumis par gnol le Dim, 2006-10-01 13:51

Thank you for pointing that out. I've made custom layouts for Colonies and Ships, but somehow I just didn't think of it for the planets list Smiling

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