Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 187 invités en ligne.

Utilisateurs en ligne

  • BlueTemplar

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Can't find the bug!!!!

Soumis par Fallen Haven le Ven, 2006-12-15 13:09 SE:V MODs

Ok, i have been modding extensively lately but i'm stuck with a bug i can't figure out. I have several cutom weapons, as well as required tech to make them work and all is fine. The problem is with 2 set of weapons that are in the normal game (modded their stats a bit) but they refuse to show up in the design screen! All their requirments are there, and i can't find any bug in the code. Everything else works, i don't know why thoses refuse to show up...

If anyone has ideas, i'm really wasting a lot of time trying to fix this.

‹ Star Trek Mod Target Type in strategies.txt ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de cordas

Remembering back into my

Soumis par cordas le Ven, 2006-12-15 14:55

Remembering back into my long and distant past when I did some programming at uni, look for the missing comma... or where you have put a comma when it should have been a semi colon....

The other thing is try cutting and pasting chunks of your code into an existing weapons file and she what breaks it when cut n pasted...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Fun

Soumis par evilginger le Ven, 2006-12-15 15:20

Being slightly dyslexic puts real mockers on coding as I spend more time checking the syntax than I do coding. Hunting the missing comma or the wrong sort of brackets or that of the sort was jolly fun even more so then chewing ones own leg of

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de maran

Fallen Haven wrote:Ok, i

Soumis par maran le Ven, 2006-12-15 15:27

Fallen Haven wrote:
Ok, i have been modding extensively lately but i'm stuck with a bug i can't figure out. I have several cutom weapons, as well as required tech to make them work and all is fine. The problem is with 2 set of weapons that are in the normal game (modded their stats a bit) but they refuse to show up in the design screen! All their requirments are there, and i can't find any bug in the code. Everything else works, i don't know why thoses refuse to show up...

If anyone has ideas, i'm really wasting a lot of time trying to fix this.

I've not modded any weapons, so there are many others with more experience than me in that field but post the relevant code and i'll spot it if its an obvious mistake; sometimes it just helps to have another pair of eyes.

---

Tarsus Race and new AI for Download! v0.6
Consult the great SEV Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Darn code...

Soumis par Fallen Haven le Ven, 2006-12-15 16:51

cordas wrote:
Remembering back into my long and distant past when I did some programming at uni, look for the missing comma... or where you have put a comma when it should have been a semi colon....

The other thing is try cutting and pasting chunks of your code into an existing weapons file and she what breaks it when cut n pasted...

I wish it was only that... This game usually warn us of most typos and error, the only ones that it let slip are wrong components or technology names (easy to fix). But in this case, there is no typos and the names are the right ones. I wonder if it's not because i have too many technology names or something.

I hate this bug, i've wasted hours and hours trying to pinpoint it's source. The game works but all my fusion beams (Incinerator, Wave and Ripper) and the tractors/repulsor don't show up. Everything else works, even my brand new weapons, i'm lost Sad...

Edit : Seem to be related to the tech name. Changed it to something else (that works) and the weapon show up. Now, why the heck it refuse "Fusion Beam Weapons" tech and "Tractor \ Repulsor Weapons", as far as i can tell their code are clean and they do show up in the research screen...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Strange bug...

Soumis par Fallen Haven le Ven, 2006-12-15 17:44

In desperation i just rewrote the whole related tech entries that did not work. It's fixed now, so my guess is that an invisible character was cut and pasted along the original entries i used. It was so annoying...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de cordas

when the fish fly over the moon

Soumis par cordas le Ven, 2006-12-15 18:49

Fallen Haven wrote:
In desperation i just rewrote the whole related tech entries that did not work. It's fixed now, so my guess is that an invisible character was cut and pasted along the original entries i used. It was so annoying...

That can be a real pain, or it could be some relation of the password gremlins.....

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilbur

Editor

Soumis par Rilbur le Ven, 2006-12-15 22:49

The SEV data editor would probably help you guys out at least a little. It owuldn't be perfect, but close.
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Data Editor

Soumis par Lastdreamer le Sam, 2006-12-16 05:42

I've just started using the Data editor, and it was GREAT!!! Thanks to Devnull for it!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Now i'm stuck with a new bug...

Soumis par Fallen Haven le Sam, 2006-12-16 18:13

Don't know if it comes from the original game, but now planet fire from heaven! I mean, beams and bolts comes from high above instead from the planet (look neat but that's not what i want), and i have no idea why. Missiles and torps work normally...

The data editor would not help me, not with the kind of batch editing i'm doing. I use a lot of cut and pace, as well as mass replacement (it's way quicker that way). I hate wading through lots of menus i'm unfamiliar with when i know the game code by heart...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Captain Kwok
Mod Designer

Planet firing points bugged

Soumis par Captain Kwok le Sam, 2006-12-16 23:38

It's a bug with the firing points for planets.

-----

Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Speaking of bugs...

Soumis par Fallen Haven le Dim, 2006-12-17 07:17

Are ships normally going through planets and other ships? When i first played the game (1.08) i never seen a ship moving through a planet, but now it seem to happen all the time. I did increase the range ships keep from their targets (like you Kwok) but there is still a lot of clipping...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de cordas

haa got you tis time

Soumis par cordas le Dim, 2006-12-17 09:09

Fallen Haven wrote:
Are ships normally going through planets and other ships? When i first played the game (1.08) i never seen a ship moving through a planet, but now it seem to happen all the time. I did increase the range ships keep from their targets (like you Kwok) but there is still a lot of clipping...

I am sure I have seen this mentioned as fixed in either the .18 or .19 changelog.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Babylon 5 Wars SEV Mod Update
  • Known SE5 v1.74 Bugs
  • Research By Percentage SUCKS
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Bad Bookkeeping

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • does V 5.1.20 cover what came in V 5.1.17?
  • Alien abductions
  • Stacking Armor and Shields
  • Drones and Game Balance
  • SE5_20060929-55.jpg
(c) Strategy First, Inc. All rights reserved.