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Accueil » news » forums » Space Empires V » Space Empires V General

Slave Troop Units

Soumis par Ekim Nameoh le Mer, 2006-12-13 23:05 Space Empires V General

I have run into a problem with moding a unit component and wanted to see if it was a bug or if I was doing something wrong. I am trying to create a component for troops that would mine minerals from a planet, like a slave... I tried putting in the following ability types (Remote Resource Generation - Minerals) and (Mined Resource Generation - Mineral) and placed them on troops and sent them to a colony with no other mining facilities. I check the colony summary and there are zero minerals being generated by these units. Any suggestions on how to get this to work?

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Image de Rilbur

Remote Mining

Soumis par Rilbur le Jeu, 2006-12-14 01:49

OK, your troops can remote mine on uninhabited planets JUST fine.

You just can't put them on uninhabited planets Laughing out loud
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Slave Miners

Soumis par Ekim Nameoh le Jeu, 2006-12-14 20:24

So, I can't get the slave troops to mine on a colony, from a ship over a colony or uninhabited planet, or from a ship in an asteroid field. My only conclussion is that units that can be loaded onto ships/planets cannot use the following abilities:
Remote Resource Generation - Minerals or Mined Resource Generation - Minerals. I have attached the unit below. Anyway that this could be considered a bug and fixed in a future update?

Name := Slave Miners
Description := Slaves that mine planets.
Picture Number := 46
Maximum Level := 71
Tonnage Space Taken Formula := 10
Tonnage Structure Formula := 10
Cost Minerals Formula := 100 + (([%Level%] - 1) * 10)
Cost Organics Formula := 0
Cost Radioactives Formula := 40 + (([%Level%] - 1) * 4)
Supply Amount Used Formula := 100
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Troop
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Remote Mining
Custom Group := 0
Number Of Requirements := 2
Requirements Evaluation Availability := 1, 2
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Minerals Extraction.
Requirement 1 Formula := Get_Empire_Tech_Level("Minerals Extraction") >= (1 + ([%Level%] - 1))
Requirement 2 Description := Empire must have at least tech level 1 in Orc Technology.
Requirement 2 Formula := Get_Empire_Tech_Level("Orc Technology") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Remote Resource Generation - Minerals
Ability 1 Description := Mines [%Amount1%] minerals each turn.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 100 + (([%Level%] - 1) * 10)
Ability 1 Amount 2 Formula := 0
Weapon Type := None

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Image de cordas

You might want to post this

Soumis par cordas le Jeu, 2006-12-14 20:28

You might want to post this in the mod forum as well forums » Support & Feedback » Scenarios & Mods » SE:V MODs I know its hidden away in a silly bloody place but such is life Smiling.

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Will do, thanks for the

Soumis par Ekim Nameoh le Jeu, 2006-12-14 22:19

Will do, thanks for the advice.

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Image de Rilbur

Quote:My only conclussion is

Soumis par Rilbur le Ven, 2006-12-15 00:32

Quote:
My only conclussion is that units that can be loaded onto ships/planets cannot use the following abilities: Remote Resource Generation - Minerals or Mined Resource Generation - Minerals. I have attached the unit below. Anyway that this could be considered a bug and fixed in a future update?

It is most definatly NOT a bug.

Remote resource generation is remote mining, designed to be used on uninhabited space bodies. By code, design, and intent, it NEVER works on inhabited planets. For example, take a "mining satelite" equiped with that ability, and launch one over two planets. The inhabited planet it can't mine on, the uninhabited one it can. This can be demonstrated in stock.
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