Slave Troop Units |
I have run into a problem with moding a unit component and wanted to see if it was a bug or if I was doing something wrong. I am trying to create a component for troops that would mine minerals from a planet, like a slave... I tried putting in the following ability types (Remote Resource Generation - Minerals) and (Mined Resource Generation - Mineral) and placed them on troops and sent them to a colony with no other mining facilities. I check the colony summary and there are zero minerals being generated by these units. Any suggestions on how to get this to work?

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You might want to post this in the mod forum as well forums » Support & Feedback » Scenarios & Mods » SE:V MODs I know its hidden away in a silly bloody place but such is life
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Quote:My only conclussion is
It is most definatly NOT a bug.
Remote resource generation is remote mining, designed to be used on uninhabited space bodies. By code, design, and intent, it NEVER works on inhabited planets. For example, take a "mining satelite" equiped with that ability, and launch one over two planets. The inhabited planet it can't mine on, the uninhabited one it can. This can be demonstrated in stock.
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There are 10 types of people in the world:
Those that understand binary, and those that don't.




Remote Mining
OK, your troops can remote mine on uninhabited planets JUST fine.
You just can't put them on uninhabited planets
_______________________
There are 10 types of people in the world:
Those that understand binary, and those that don't.