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Accueil » news » forums » Space Empires V » Space Empires V General

My list O' questions

Image de Iron Giant
Soumis par Iron Giant le Mer, 2006-12-13 09:38 Space Empires V General

Anyone have insight on the following?

1. Atmosphere converters say it takes 95 YEARS to convert. Thats 950 turns??!!?? They only seem to research to level 1 then the research tree ends. I'm hoping that is a typo and it means 95 turns. Still a lot, but doable.

2. A basic drone with antiship warheads can cost around 1/2 the price of a fully functional frigate. For a one shot item, how can that be useful?

3. Does the treaty option "cannot bombard planets" apply to missle and other weapons or JUST bombard weapons? It looks to me like my ships refuse to attack planets. I realize that the default strategies don't allow ships to attack facilitys, so I made my own strategy and set it to destroy facilitys, but they still retreat when attacking a planet with no defenses.

3A. A fleet of ships attacked a planet, destroyed the defending ships and one defending starbase, but then retreated. They had supplys and ordinance, they just... left the one starbase for some reason. When these things happen, I try to take remote control of the ships and force them to attack, but they still run away or just stand next to the target and refuse to fire. I unchecked autotarget and automove, same issue.

‹ Ship Component bugs Slave Troop Units ›
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Forgot the Decimal

Soumis par Omnius le Mer, 2006-12-13 10:59

Iron Giant,
You missed the decimal point in the atmosphere converter, it takes 9.5 years, 95 turns, to do the trick. Hopefully Aaron will add the extra levels to AC's so the time gets further reduced to about what it was in SE4 - 2 years.

The treaty option for cannot bombard planets pertains to all weapons against all planets. Hopefully it will get fixed to only affect the planets of the treaty signatories.

Check if you ran into a minefield. You can enter an "unmarked" minefield but after that your ships will refuse to enter. Under Empire Options you can change the movement setting to allow your ships to enter minefields but you'd better have some minesweepers along for the ride.
Omnius

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Image de RogerN

Bombarding Planets

Soumis par RogerN le Mer, 2006-12-13 11:25

Quote:
Hopefully it will get fixed to only affect the planets of the treaty signatories.

Several people have complained about this, but I can't understand why. It makes perfect sense that this provision would apply to all empires, not just the treaty signatories.

What would be the point if it only applied to the empires signing the treaty? They already have a treaty/peace agreement/trade pact, so it goes without saying that they shouldn't be blowing up each others' cities.

I see this treaty as more of a humanitarian agreement, with both sides agreeing that it's wrong to attack civilians directly, regardless of the empire to which they belong. Which makes perfect sense. Instead, the empires are agreeing that other means must be used - occupying with troops, etc...

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I think like RogerN

Soumis par Lastdreamer le Mer, 2006-12-13 13:41

I think like RogerN concerning Bombardments treaties.

To have more level of AC, simply change the maximum level of Planet Utilization. It by default has 21, every more level cut the time required to convert atmosphere by 0.5 years, to a minimum time of 0.5, at level 40.

You must made the change in TechArea.txt, in Data folder. For security, first copy in a backup folder.

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Minefields and ship movement

Soumis par glockgemini le Mer, 2006-12-13 13:42

That explains a problem I have. My ships will not move through my own minefield. I've tried marking and unmarking but they refuse to enter the hex. Is there an "Afraid of own shadow" strategy??

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Minefields

Soumis par scaseman le Mer, 2006-12-13 15:09

I have just had two ships destroyed by AI enemy action using Kwoks latest balance mod. The hexes were marked automatically. My ships however will go through my own minefields. Maybe my crews are braver than yours.

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Bombardment Treaties

Soumis par Omnius le Ven, 2006-12-15 09:50

Bombardment treaties should only affect the signatories and only in their systems. The treaty should not restrict players from bombarding systems outside of the signers' systems. If those other systems are to be protected then some other alien race should make that treaty offer. Hopefully the bombardment treaty will get fixed so it only affects the signatories. Just another reason to be very careful reading all the elements of an AI offered treaty and to nix any no-bombardment treaty elements.
Omnius

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Image de Rilbur

Bombardment

Soumis par Rilbur le Ven, 2006-12-15 10:42

Omnius wrote:
Bombardment treaties should only affect the signatories and only in their systems. The treaty should not restrict players from bombarding systems outside of the signers' systems. If those other systems are to be protected then some other alien race should make that treaty offer. Hopefully the bombardment treaty will get fixed so it only affects the signatories. Just another reason to be very careful reading all the elements of an AI offered treaty and to nix any no-bombardment treaty elements. Omnius

That doesn't make much sense either -- one of the first things the AI does when going to war is voiding ALL treaties, including non-bombardment. In this game, if your at war, you don't have a treaty.

And if your not a war, why is bombarding the planet an issue?
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Image de Iron Giant

No one reads the subject field, they should not be required.

Soumis par Iron Giant le Ven, 2006-12-15 10:45

Omnius wrote:
Bombardment treaties should only affect the signatories and only in their systems. The treaty should not restrict players from bombarding systems outside of the signers' systems.Omnius

I don't understand how this is Broken, per say.

Every other similar treaty element ("Can't use Viral weapons" for example) affects your options with every other race, not just the one you made the treaty with, so why should bombardment be different?

Also, how could you even have a treaty under the terms you suggest, i.e. only have it affect the signatories? If I'm in a position to be bombarding someones colonies, then all the treatys will be broken with that empire anyway. How can I promise to not Bombard, while I'm at war with just that race?

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