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Accueil » news » forums » Space Empires V » Space Empires V General

Two things that need to be changed...

Soumis par evirus le Sam, 2006-12-09 10:16 Space Empires V General

from what i played so far it seems that two changes are necessary:

1)why so many display settings in "Empire Options"? it would be a lot more useful, and easier to find for new players, if there was a settings menu for most of these in the main menu.

2)whats the difference? newly researched components, especially ones that are "leveled up" versions of ones you already have, should give a short, general discription, of the difference between it and the earlier versions. even if the discription is as general as: -cost, +damage, +range.

‹ Migration question Tarsus Race - Diplomatic and Defensive AI. ›
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Why oh Why

Soumis par Rilbur le Sam, 2006-12-09 22:19

evirus wrote:
from what i played so far it seems that two changes are necessary:

1)why so many display settings in "Empire Options"? it would be a lot more useful, and easier to find for new players, if there was a settings menu for most of these in the main menu.

2)whats the difference? newly researched components, especially ones that are "leveled up" versions of ones you already have, should give a short, general discription, of the difference between it and the earlier versions. even if the discription is as general as: -cost, +damage, +range.

1) Because those are designed to operate for the player only... I'm betting a lot of those are set in there because that way hotseat players don't have to deal with eachothers display options, for example.

2) Because the way those items are stored doesn't really allow for it. If you dig into the game's files, you'll discover that its virtually designed around modding... (heck, no virtually about it!) As a result, some things are difficult to handle. For example, what you see as two seperate things (level one engine Vs. level two) is in fact one item in the components file. As a result, the game has no way of telling what is in fact the "improvment". It could tell you the change, but that's a lot of code for little help. Besides, you shouldn't know what you're goign to get untill you get it Laughing out loud

If you're really curious, just dig into the files and place [%level%] with the levels in question, and the values should resolve themselves (with the exception of weapon damage, which is the other reason it can't be done...)

Forumalas, you see, do NOT really align themselves with such things. For example, weapons don't just get +dmg, they can get their attenuation and range changed.
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i understand that point

Soumis par evirus le Sam, 2006-12-09 22:39

i know what you mean about not knowing what you get untill you get it i was thinking along the lines of a description in the news window like "frigate(level2)discovered, with lower cost.

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News Item

Soumis par Rilbur le Dim, 2006-12-10 12:02

evirus wrote:
i know what you mean about not knowing what you get untill you get it i was thinking along the lines of a description in the news window like "frigate(level2)discovered, with lower cost.

If you're talking about the news window, I supppose soemthing along the lines of "New Frigate discovered"

Size: "old" "new"
Cost" "Old" "New"

and so on for all changes could be done... (fairly easily in fact..) but it would clutter up the window to no end and that just makes me sad.

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