Intel - what are the formulae? |

I noticed that I needed a ludicrously higher amount of Intel spent to break through enemy defensive Intel. I only succeeded when I brought it to 80k vs 600 in my case.
7~8 Intel projects are attempted each turn - is this number fixed or is it changed depending on how much is spent? For each attempt, how is the probability of success calculated?
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A bug, perhaps
First, a dumb question: You did set expenditure to a decent percentage, right? I would expect you did, but I've seen several people ask for assistance in some odd situations that only missed a button, or a setting, etc.
While I was looking through Settings.txt recently (IIRC) I noticed a defensive modifier for intelligence, set at 120. It was referred to as a percent bonus, so that 600 should be worth 720, but it may be multiplying by 120 for the A.I. rather than 1.2, making that puny 600 into 72,000. If you could only begin surpassing the A.I.'s defense at 80,000, than this number seems appropriate.
I haven't managed to get a good game going in 1.17 because of an apparent memory leak, but back in 1.13, I was able to defeat any intelligence with a reasonable amount spent. So I would've beaten that 600 with my 1,000 expenditure, and did so on a regular basis. With a 30k lead I was able to bring entire empires to their knees in a single turn.
As to the attempt count, I believe Kwok once said that most intelligence projects only cost a few thousand to perform, so you should be making more than 10 attempts per turn. It may also be that there are a few larger projects that occur first, so you don't get spammed with a massive number of int. project reports.
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Give me atmopshperic manipulation cannons, or give me death!