Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 141 invités en ligne.

Utilisateurs en ligne

  • Firzen_Zero

Languages

  • English English
  • French French

Parcourir les archives

« Septembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Accueil » news » forums » Space Empires V » Space Empires V General

Warp point of variable intensity (instable)

Soumis par sander le Mer, 2006-12-06 17:15 Space Empires V General

I do not know if the question has been posted, but, if I remember, in SE4 trhere are warp points of different intensity that did damage to ships. Now I whish to know if anyone is able to program a variable warp point: i.e. a warp point that last some time, after some time it diseappears and after an other time reappears but with a different intensity (we can say instable). I excuse me for my bad explication, but I hope it is clear.
Thanks

‹ Building Sphere World without collateral damage Slow turn processing? ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de cordas

Nods, I remember them from

Soumis par cordas le Mer, 2006-12-06 18:53

Nods, I remember them from SEIV, used to get them occasionaly in black hole systems. Not seen them in SEV....

They would be a cool addition, I like the idea of warp points that blinked in and out of existance at random, as long as they stayed conected to the same system. I suppose you could also have them jump around in the system. Which would be even better if you could do it, would be one way to stop the warp gate chkoke points.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Warp point of variable intensity (instable)

Soumis par Isopsyco le Ven, 2007-10-05 07:38

I'm a recent expert in the scripting AI section, those functions have not been activated so during random events no warp point will be created or destroyed until those functions are active.

During the main events script there is a random chance generated and in that list of things to happen warp point closing and creating are listed. But as I said, the function to open and close them is not working, I've tried several different scripting ways and no joy.

I've put in my personal request to MM to activate the functions.....

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Captain Kwok
Mod Designer

Re: Warp point of variable intensity (instable)

Soumis par Captain Kwok le Ven, 2007-10-05 09:58

Note, that the stellar manipulation events were fixed in v1.55...


Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Warp point of variable intensity (instable)

Soumis par Isopsyco le Ven, 2007-10-05 11:22

Captain Kwok wrote:
Note, that the stellar manipulation events were fixed in v1.55...


Space Empires Depot | SE:V Balance Mod

Again, OUTSTANDING!! its like an Eureka moment!!!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Warp point of variable intensity (instable)

Soumis par marhawkman le Sam, 2007-10-06 02:26

So warp points will now change at random? :drool:

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Troop invasion repeating all over again
  • Creating pictures/images for shipyards/mods
  • Space Empires V
  • Babylon 5 Wars SEV Mod Update

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Combat viewer problem: Some models not showing
  • Annoying ship combat.
  • Variable Research Costs???
  • Feature request and/or assistance please
  • Unnamed Mod and 1.74
(c) Strategy First, Inc. All rights reserved.