Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
    • Core Products
    • Game Mods
    • Helper Applications
    • issues
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 2 utilisateurs et 237 invités en ligne.

Utilisateurs en ligne

  • goduranus
  • BlueTemplar

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » projects & downloads » Core Products » Space Empires V » issues

Drone targetting and movement

Soumis par shaermon le Mer, 2006-12-06 04:21
Project:Space Empires V
Version:1.17
Component:Code
Category:bug
Priority:normal
Assigned:Unassigned
Status:active

Description

I can't change a drones target nor order it to move anywhere. Within seconds of the order they go back at their old target and ignore even your pleas for mercy. Especially annoying when using a group of drones, all buggers target same ship Sad

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Stump86

Maybe auto-targeting is on?

Soumis par Stump86 le Mer, 2006-12-06 07:49

Maybe auto-targeting is on? I don't know though, I haven't had much experience with drones in SEV
>>>

The ink of the scholar is worth a thousand times more than the blood of a martyr.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Drones are non-controllable

Soumis par Fishman le Mer, 2006-12-06 09:44

Drones are non-controllable by default and just go and ram the nearest target on launch. As of 1.17, they also die instantly upon hitting that target, even when the drone was much stronger than the target, which makes them rather useless. A drone with 8000 shields and 1000 armor should not die when it hits a ship with maybe 750 hp total! It should merely be slightly damaged and go ram into another ship.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de cordas

Not sure about that Fishamn,

Soumis par cordas le Mer, 2006-12-06 19:23

Not sure about that Fishamn, drones are effectively torpedos.... they ram a ship and explode. It doesn't matter how much shielding or armour they have then they explode they kill themselves. Otherwise noone would ever use ships for combat.

The idea of protecting them is to make sure they get to the ship and don't get shot down first.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Exploding Without Warheads?

Soumis par Fishman le Mer, 2006-12-06 19:55

...how would they explode given that I did not install a warhead to explode with? Why would they NEED to explode, given that kinetic impact seems perfectly capable of demolishing opponents?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Stump86

Explosions make them do more

Soumis par Stump86 le Mer, 2006-12-06 22:48

Explosions make them do more damage. If you wanted to ram things you could do that with any ship, the warhead makes sure they get the job done
>>>

The ink of the scholar is worth a thousand times more than the blood of a martyr.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

No They Don't

Soumis par Fishman le Mer, 2006-12-06 23:31

Actually, warheads DON'T cause you to do more damage. An L100 AS warhead gives you maybe 1000 points of damage in 50 kts of space. Installing an L100 shield generator takes up 30 kts and will give you about 2000 hitpoints, which translates into about 2000 damage. An L100 standard armor plate takes up 5 kts and gives you 500 hitpoints. Any of these will give you better damage than installing an actual warhead.

Both options are also cheaper!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilbur

Shields Ramming

Soumis par Rilbur le Mer, 2006-12-06 23:37

Are shields counted towards ramming?
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Yes

Soumis par Fishman le Mer, 2006-12-06 23:40

Yes, shields count towards ramming. Ramming simply inflicts damage, the damage being applied to both sides until someone dies. Trust me on this, ramming is pretty much my main battle tactic.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilbur

Ok

Soumis par Rilbur le Jeu, 2006-12-07 02:05

I haven't done any experiments yet -- they've changed that apparently. It used to be shields were dropped when ramming.
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

uncontrollable...

Soumis par shaermon le Jeu, 2006-12-07 03:22

Because they are uncontrollable by default, they act like a flock of birds. Literally hundredss of drones can swarm on one target that even one could destroy. And whats the point of giving drones weapons if they're only meant to ram targets?

Atleast give me an otion to pick the damn targets and move them around the incoming hordes when i aim them at the colony ships Sad Now they're just a waste of resources.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Stump86

Even without exploding

Soumis par Stump86 le Jeu, 2006-12-07 09:39

Even without exploding should drones really go on to seek other targets? They're not ships they're just projectiles. If they're not missiles because they lack warheads then they're more like spears, and spears don't bounce between targets, the thrower does. I agree with cordas that shielding on a drone was initially intended to help it reach its target, if it happens that those shields also add to drone damage, and thereby make warheads obsolete, I don't think this is intentional. Why even add warheads to the game if it wasn't mean to be the primary damage delivery source?

Edit: Sorry to get off topic above ^_^ but it turns out you're not supposed to be able to control drones in combat, it says in the manual that control of drones in combat is totally automatic, so maybe only launch enough drones to destroy one target at a time? Not a very good fix for now though.
>>>

The ink of the scholar is worth a thousand times more than the blood of a martyr.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Babylon 5 Wars SEV Mod Update
  • Known SE5 v1.74 Bugs
  • Research By Percentage SUCKS
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Bad Bookkeeping

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Inter-Related Conversion V 0.6a is up!
  • Problem building ringworlds (and sphereworlds?)
  • Unusual ground combat glitch in Demo V1.08
  • Auto host??? TCP/IP
  • Hi, i´m looking for players by tcp-ip
(c) Strategy First, Inc. All rights reserved.