Fighter groups not sharing supply equally |
| Project: | Space Empires V |
| Version: | 1.17 |
| Component: | Code |
| Category: | bug |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | active |
Description
When a fighter group has less than full supply, what you see in combat or sector view is that some fighters have full supply and some have 0. Of course the ones with 0 move at severly reduced speed. It seems very likely that the even distribution of supplies, like for ships in fleets, within unit groups is broken. I haven't yet checked if this applies to ordinace too. I think I've noticed this with troops as well. I am currently playing with the latest balance mod but I am pretty sure I saw this in a standard game as well.

I disagree...
IMO, what happens is the PD hits the fighters with full supply first, "wasting" a large amount of that supply before it can be used. So it should be split evently.
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Those that understand binary, and those that don't.
Re: intentional?
That sounds like the same trouble I have with drones, and it causes the drones to resist being targeted on ships if they have no supply. I haven't used fighters yet, so I can't tell if it's better for them, but it's stupid when half my drones don't work unless my tanks are topped off.

Zero Supply Small Weapons
For small weapons that use 1 supply, the supply conservation racial trait causes this to be truncated to 0.
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It is intentional
I have asked Aaron about this and he said it was because it was better to have some fighters at full supply rather than a group of fighters at 50% supply etc. I disagreed, saying that the partially fueled fighters could deliver more initial weapons damage and that was of greater asset...
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Space Empires Depot | SE:V Balance Mod