Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 3 utilisateurs et 216 invités en ligne.

Utilisateurs en ligne

  • goduranus
  • Randallw
  • ForesterSOF

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Space Empires V » Space Empires V General

'Official' Bug Reporting and Common Sense Suggestions

Soumis par Vermithrax le Ven, 2006-12-01 16:32 Space Empires V General

In cruising the forum I've noticed several times the same thing, or a close facsimile, in several diffenrent threads on different subjects etc.

Given that a certain posted glitch is most likley a bug and not misunderstanding how the game is supposed to work there must be a more direct way of reporting such than starting yet another thread that MM may or may not pay attention to. So how is that done?

And, since MM is mainly a one man show there must be some screening of bugs by someone else (an attempt to duplicate the reported gltich anyway).

IOW, how is something someone is really having trouble with determined it is in fact a game problem and how is that then brought to MMs attention?

Secondly, there are good suggestions that I've seen repeated in different threads on different subjects that are not major game redesigns but working with how SE5 is already laid out.

For example, a condensed view of units is available in some screens but not others. Selecting units to scrap would be easier if we could do it in the same way as used on the transfer cargo screen. And, the planet list displaying cargo would be much easier to read. This amounts to implementing what is already in one part of the game in another part. How are these types of requests made to MM?

As much as I would like direct access so would everyone else, so, if there is an 'official' reporting or request channel surely someone must be screening all the requests. Otherwise MM would just be overwhelmed.

Don't tell me THIS is the offical channel. Somehow this material has got to be organized so it can be dealt with effectively.

And, is there a spell checker available for our posts, or I am going to have to cut and paste from Word (can't type worth a @#$%#%)?

‹ Another Area for AI Improvment Galactic Wonders ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Super Frigates

Soumis par Vermithrax le Ven, 2006-12-01 16:46

SE5 defintley has spread research out by expanding on the number of levels as well as introducing more areas (culture for example).

Now there has been some complaining about all the levels, especailly when a new level increases size or cost without any other benifit (bigger small mines etc). But I rather like 10 levels for each hull size, as this brings up a juicy delima when you reach level 5: do you reserach a 'bigger' smaller hull, or move up to a more expensive hull of the same size just to not loose stride in the research race for the upper end hulls?

Take frigates for example. At level 6 you get a 375kt frigate. Now a frigate is allowed 12 engines so, for a little more cost, a colony module can be placed in a 375kt frigate hull with 12 engines for a faster colony ship.

At level 7 you get a 400kt frigate. So what you say. Well frigates cost less, take less crew, and have a larger defensive bonus than the exact same size destroyer. And, at 400kt, you can use the Large Weapon Mount.

For me it is worth the reserach going up 2 more levels in frigates before running through the destoyers up to light cruiser. I am comptemplating Cpt Kwok's balance mod. Does he keep 10 levels for each hull size?

Food for thought.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

OOPS

Soumis par Vermithrax le Ven, 2006-12-01 16:51

Vermithrax wrote:
SE5 defintley has spread research out by expanding on the number of levels as well as introducing more areas (culture for example).

Now there has been some complaining about all the levels, especailly when a new level increases size or cost without any other benifit (bigger small mines etc). But I rather like 10 levels for each hull size, as this brings up a juicy delima when you reach level 5: do you reserach a 'bigger' smaller hull, or move up to a more expensive hull of the same size just to not loose stride in the research race for the upper end hulls?

Take frigates for example. At level 6 you get a 375kt frigate. Now a frigate is allowed 12 engines so, for a little more cost, a colony module can be placed in a 375kt frigate hull with 12 engines for a faster colony ship.

At level 7 you get a 400kt frigate. So what you say. Well frigates cost less, take less crew, and have a larger defensive bonus than the exact same size destroyer. And, at 400kt, you can use the Large Weapon Mount.

For me it is worth the reserach going up 2 more levels in frigates before running through the destoyers up to light cruiser. I am comptemplating Cpt Kwok's balance mod. Does he keep 10 levels for each hull size?

Food for thought.

Oops. Pardon me. Was supposed to be another thread.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de marx0012

re:Super frigates

Soumis par marx0012 le Ven, 2006-12-01 17:02

Myself, i like to edit the stats a bit(editing the txt file) when i want a bigger ship........
I did so with baseship and heavy/large carrier ( the carrier i also renamed)
------------------------------------------------------------------------------
Every great fall begins with a single mistake, YOU just made your's........

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Thy Reaper
Mod Designer

Issues section

Soumis par Thy Reaper le Ven, 2006-12-01 21:41

Back to the original topic... There is a bug reporting and feature request section. Go to Projects & Downloads, then Issues. There you will find a list of most bugs and features.

Additionally, you can send an e-mail to se5 at malfador dot com. To my knowledge, MM reads all e-mails he gets, and if you take the time to describe your bugs/ideas, you've got a good chance he'll find out about them.

-----
Give me atmopshperic manipulation cannons, or give me death!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

That's It

Soumis par Vermithrax le Lun, 2006-12-04 13:45

Thy Reaper wrote:
Back to the original topic... There is a bug reporting and feature request section. Go to Projects & Downloads, then Issues. There you will find a list of most bugs and features.

Additionally, you can send an e-mail to se5 at malfador dot com. To my knowledge, MM reads all e-mails he gets, and if you take the time to describe your bugs/ideas, you've got a good chance he'll find out about them.

Yep, thought so. That's what I was looking for. Thanks.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Babylon 5 Wars SEV Mod Update
  • Known SE5 v1.74 Bugs
  • Research By Percentage SUCKS
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Bad Bookkeeping

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • DevnullMod
  • Drone and new Patch Question
  • How good is the AI with Balance mod?
  • Help needed with component coding
  • Favorite Strategies
(c) Strategy First, Inc. All rights reserved.