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Accueil » news » forums » Space Empires V » Space Empires V General

Noted Items

Soumis par KingdomCome le Jeu, 2006-11-30 18:41 Space Empires V General

This thread will be my own personal list of things that I have encountered within the game of SEV.

Most of the things here will be bugs, or possible errors, or suggestions that should be improved within the game.

‹ Space Empires V : Tips and Tricks. Planetary Defenses ›
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Tractor Beam

Soumis par KingdomCome le Jeu, 2006-11-30 18:43

Instead of attracting things to you, seem to repel things.

What is humorous is that it can repel entire planets, and the fact that it looks like a big soccer game after a while.

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Multi-tasker's bain

Soumis par KingdomCome le Jeu, 2006-11-30 18:45

Well it seems that gameplay seems to stop completely when I return to the windows desktop, this should probably be changed, unless it was intentional.

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Individualized Weapon Actions

Soumis par KingdomCome le Jeu, 2006-11-30 18:48

Users should be able to distinguish which weapons are fired when in combat.

SEIV does a better job at it than SEV from what I've seen.

In SEV, everything seems to be relatively the same.

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Colonization Complexity

Soumis par KingdomCome le Jeu, 2006-11-30 18:54

There should be a simplified button in colonizable planet profiles.

For instance, if I were to have explored a new system and found a new planet:

I should be able to check out the planet's profile, and then simply press a button IN THE PROFILE to send a colonizer there.

ALSO, I tend to use Cruisers as my colonizers instead of colony ships, because they usually are able to travel more compared to the colony ships. The Ministers should STILL be able to automatically send out colonizers when under minister control. From what I've seen, if you are not using a colony ship, then ministers won't recognize it and will never send it out.

Ship Movement and Planet's List/Send Colony option. Whenever I go to planet list and pick out a planet, and use send colonizer option. The planet list menu disappears and then goes on to show the ship movement(TEDIOUS). There should be CONTINUITY here, going back and forth to planet's list is tedious. INSTEAD, I believe that ship movement should have an off option, so that the user can remain at the planet's list menu and simply pick out several planet's and have the colonizer do all the work.

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Easily Changed

Soumis par Cosmic Marvel le Jeu, 2006-11-30 18:55

KingdomCome wrote:
Well it seems that gameplay seems to stop completely when I return to the windows desktop, this should probably be changed, unless it was intentional.

That's neither a bug nor a problem at all. Just run it in "windowed mode" and the game will continue right along while you do whatever else. That's the ONLY way I play it. Eye-wink

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For FUTURE Space Empires versions!

Soumis par KingdomCome le Jeu, 2006-11-30 18:57

If anyone here has played Dungeon Keeper 2 before, the coolest thing with it is that you can change from 3rd person to 1st person.

It's simply a matter of possessing on of your minions.

I believe a similar option would enhance this game to epic proportions.

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For FUTURE Space Empires versions!

Soumis par KingdomCome le Jeu, 2006-11-30 18:58

HERO UNITS!

I believe that units should be able to gain experience(already done) and they should gain ranks/bonuses via their experience(s).

It's a hit with the other games so, might be a good idea.

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Ship's list

Soumis par KingdomCome le Jeu, 2006-11-30 19:00

Only shows individual ships and does not recognize fleets!

Completely disregards the entire purpose of fleets(grouping) and not to mention complicates things.

With so much things to do in this game, it's easy to lose where a specific unit is.

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Future Version Suggestions!

Soumis par KingdomCome le Jeu, 2006-11-30 19:03

Space Colonies!

Essentially modified Starbases so they could have population living in them, they would hold a large degree of strategic importance.

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Warp point Ownership

Soumis par KingdomCome le Jeu, 2006-11-30 19:06

Let's be honest, whoever holds a warp point that acts as a choke point within a sector holds large strategic advantage.

The capability to own warp points, and power of who can go through or not is very important.

I think a unit who's sole ability is to act as a tollbooth would be fantastic!

Imagine having other races pay you to use your warp point or hammering out a contract financially/politically as to who can use a WP. Even defending warp points with fighter jets would rock.

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Faster loading

Soumis par KingdomCome le Jeu, 2006-11-30 19:32

Faster loading times...

Enough said.

Just look at the playstation console, they've worked hard to improve the loading times.

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Faster loading

Soumis par KingdomCome le Jeu, 2006-11-30 19:32

Faster loading times...

Enough said.

Just look at the playstation console, they've worked hard to improve the loading times.

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Image de Rilbur

/le sigh

Soumis par Rilbur le Jeu, 2006-11-30 22:44

KingdomCome wrote:
If anyone here has played Dungeon Keeper 2 before, the coolest thing with it is that you can change from 3rd person to 1st person.

It's simply a matter of possessing on of your minions.

I believe a similar option would enhance this game to epic proportions.

Right here is where I stop taking you seriously.

Also, consider saving stuff up and doing ONE post after a while, not constantly spamming this thread.
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Reply

Soumis par KingdomCome le Jeu, 2006-11-30 23:13

Rilbur wrote:
KingdomCome wrote:
If anyone here has played Dungeon Keeper 2 before, the coolest thing with it is that you can change from 3rd person to 1st person.

It's simply a matter of possessing on of your minions.

I believe a similar option would enhance this game to epic proportions.

Right here is where I stop taking you seriously.

Also, consider saving stuff up and doing ONE post after a while, not constantly spamming this thread.
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

There's nothing wrong from 3rd to 1st person alteration. It's completely do-able.

As for the so called spamming, I'll think about it.

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Image de Rilbur

Joke

Soumis par Rilbur le Jeu, 2006-11-30 23:15

KingdomCome wrote:
There's nothing wrong from 3rd to 1st person alteration. It's completely do-able.

And its a joke. What would you want to go to first person on? Planets? Ships?

It'd require the invention of brand new UIs, and provide nothing you can't already do.
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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How complex and detailed

Soumis par KingdomCome le Ven, 2006-12-01 01:03

How complex and detailed your replies are(obvious sarcasm).

Please elaborate on how the suggestion is a "joke".

The idea behind going from 3rd person to 1st person is to shift the gameplay and provide new content for the player.

Let's say for instant that I was leading an attack on your home planet, and I want the pleasure of doing it myself. I click a button and voila, I am in command(first person perspective) of the flag ship of the strike force.

Can you do that now? Because last time I checked the answer was no.

Having the capacity to lead the attack yourself will give players new challenges and new things to do. Obviously there is a variance in terms of differences in terms of actions and perspectives between 3rd and 1st person perspectives.

Being able to command a land attack on a fighter or as a troop commander would be way awesome.

Besides that, what credibility do you have to question what has already been successfully employed in the past?

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3rd to 1st person

Soumis par Das123 le Ven, 2006-12-01 03:27

I can't see why this couldn't be done for ships and ground troops.
a. The battles are now real time.
b. The game uses a 3d engine.

You could take control of the fleet leader and all other ships revert to AI control until you move back to 3rd person.

I loved that aspect of the dungeon keeper series - one of my all-time favourite games (Wish it worked on XP). I'm surprised other games haven't taken the 3rd to 1st model up.)

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Image de Prankowski

3rd to 1st person

Soumis par Prankowski le Ven, 2006-12-01 03:42

hmm, i realy can´t see why you should wish to go to 1st person. your point of view wouldn´t let you see enough to controll your ship correct. and the detail of the ships isn´t good enough to be such a nice view at close range so it wouldn´t even look nice.

also this is a strategy game so normaly the player want´s to see what all his units do and if somewhere something goes wrong.

just my point of view.

greetings

Prankowski

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3rd to 1st person

Soumis par Das123 le Ven, 2006-12-01 06:51

Granted, it would take a lot of work to implement. I was more defending the idea rather than endorsing it. The impact it had in the Dungeon Keeper series was great. In 3rd person mode you set grand strategy and then in 1st person mode you added impact and finesse to the strategy. Ahhh, memories Smiling

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Image de Rilbur

"Command"

Soumis par Rilbur le Ven, 2006-12-01 11:26

KingdomCome wrote:
Let's say for instant that I was leading an attack on your home planet, and I want the pleasure of doing it myself. I click a button and voila, I am in command(first person perspective) of the flag ship of the strike force.

The thing is, you're already commanding the ship in question... other than a UI change, what would you get from it other than having to spend a lot of time programming and debugging the UI shift?
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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123456

Soumis par KingdomCome le Ven, 2006-12-01 12:50

This discussion is over.

You obviously don't understand.

This is my suggestion thread for the programmers/developers.

If they wish to convert more people to this game, they will take my advice, if not then *shrugs* whatever.

Rilbur wrote:
KingdomCome wrote:
Let's say for instant that I was leading an attack on your home planet, and I want the pleasure of doing it myself. I click a button and voila, I am in command(first person perspective) of the flag ship of the strike force.

The thing is, you're already commanding the ship in question... other than a UI change, what would you get from it other than having to spend a lot of time programming and debugging the UI shift?
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Image de Rilbur

Defend

Soumis par Rilbur le Ven, 2006-12-01 13:09

In order for an idea to be taken seriously, you have to be able to defend it. Thats why I always attack so hard, even when I think the idea is a basicly sound one. By defending your idea, you develop and explain it far better.
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Not your forums, not your

Soumis par Halikar le Ven, 2006-12-01 13:55

Not your forums, not your product, but apparently your call to end the dicussion? Interesting viewpoint.

Communication is making sure your point is understood. If they don't understand, you are more at fault than they are for giving up, no matter how close minded you think they are. Closure on both sides says "understanding is irrelevant, just do it". Not a good position to take when trying to convince the developers you have valid points.

Especially when a lot of those points are subjective and already being disagreed with.

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Mod Designer

re:123456

Soumis par JTesla le Ven, 2006-12-01 14:11

KingdomCome wrote:
This discussion is over.

You obviously don't understand.

This is my suggestion thread for the programmers/developers.

If they wish to convert more people to this game, they will take my advice, if not then *shrugs* whatever.

*PLONK*

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Image de TakAhLah
Mod Designer

We have lost contact with...

Soumis par TakAhLah le Ven, 2006-12-01 15:25

I'd advise people to not post in this thread so it dies a slow death and let the "owner" rant and rave all on his own...

We have lost contact with kingdom come... Smiling

Only the Awkward question; only the Foolish ask twice

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Image de Stump86

Dungeon Keeper

Soumis par Stump86 le Ven, 2006-12-01 15:26

The first person mode in dungeon keeper is not completely for looks, it allows you to group and control your units better. Putting it in SEV wouldn't serve any strategic purpose and would make it more difficult to control other ships in combat.
>>>

The ink of the scholar is worth a thousand times more than the blood of a martyr.

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Image de cordas

1st person ship fighting....

Soumis par cordas le Ven, 2006-12-01 16:48

Get hold of a copy of Starfury.

and support calls for a new version of starfury based on SEV.

That said sorry I have to agree with others I don't really see the need or have the want to add this to SEV, yes it might be a cool add-on, but there are far more important things that need doing and once they are sorted so much else that I feel will add more to the game (there will always be improvements to be made to the AI).

Oh and will you stop trolling, all Kingdom has done is suggested something he would like to see added to the game. His opinion is as valid as anyone elses, if you don't agree with it fine say so but just loose the abuse.

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Image de Rilbur

Apologize

Soumis par Rilbur le Ven, 2006-12-01 18:14

I'd like to apologize a little on my own part... coming in and calling it a joke the way I did was a little harsh.

That said, the idea wasn't given enough detail to explain itself as to how it could possibly have been helpful past a detailess "The idea behind going from 3rd person to 1st person is to shift the gameplay and provide new content for the player." And then turning around and saying "Besides that, what credibility do you have to question what has already been successfully employed in the past?" is ridiculous for what should be obvious reasons: SEV isn't Dungeon Keeper (which I've never even heard of) and what was said provided no improment past "wouldn't it be cool!" which is NOT a valid reason to add something into a game (that way lies Moo3).
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Everything that needed to be

Soumis par KingdomCome le Sam, 2006-12-02 00:10

Everything that needed to be said has already been said, there is not much point in continuing this discussion any further(as I've already said).

If you don't understand what the point is by now, then by gosh, maybe you will 5 to 10 years from now.

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Planet Size

Soumis par KingdomCome le Mar, 2006-12-05 14:14

In SEIV, planet sizes would dictate how much that planet can hold in terms of facilities. Tiny/Small planets can only hold 1,000kT, where as in contrast, huge planets can hold up to 30,000kt.

That does not seem to be the case with SEV. I have encountered numerous huge planets that can only hold 1 facility(1,000kT). Uber lame.

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Image de cordas

hmmm

Soumis par cordas le Mar, 2006-12-05 17:36

KingdomCome wrote:
In SEIV, planet sizes would dictate how much that planet can hold in terms of facilities. Tiny/Small planets can only hold 1,000kT, where as in contrast, huge planets can hold up to 30,000kt.

That does not seem to be the case with SEV. I have encountered numerous huge planets that can only hold 1 facility(1,000kT). Uber lame.

I don't mean to call you an idiot or anything, but has your race been able to breath the atmosphere? I haven't noticed this issue with any planets.

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Image de Stump86

Quote:In SEIV, planet sizes

Soumis par Stump86 le Mar, 2006-12-05 17:43

Quote:
In SEIV, planet sizes would dictate how much that planet can hold in terms of facilities. Tiny/Small planets can only hold 1,000kT, where as in contrast, huge planets can hold up to 30,000kt.

That does not seem to be the case with SEV. I have encountered numerous huge planets that can only hold 1 facility(1,000kT). Uber lame.


Actually SEV planets work the same as SEIV planets. Check and see if the planet is domed, which lowers max facility space. The only way (in stock) to have a 1000kt facility max is with a tiny domed planet, anything else will give you more space.
>>>

The ink of the scholar is worth a thousand times more than the blood of a martyr.

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