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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Climate control in reverse?

Soumis par Brad le Jeu, 2006-11-30 18:03 SE:V MODs

I tried to add a 'pollution' effect to resource extraction, adding a negative planet condition change to each facility. According to the planet report it looked like it should have been working - ramping up to a planet full of high-level monolith facilities was giving me a tad more than -100% to planet conditions per year (extreme setting for testing purposes only). But after two years (20 turns) the planet conditions hadn't actually changed at all. It must be possible to have a negative impact on planet conditions - there are weapons and intel projects that do it. But is it possible to do it with a facility?

‹ Balance Mod Available Has anyone managed to get a new race portrait into the game and if so how? ›
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Mod Designer

Probably doesn't take negative values...

Soumis par Captain Kwok le Jeu, 2006-11-30 22:55

It didn't work for SE:IV so it still may not be setup for negative values in SE:V either.

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Space Empires Depot | SE:V Balance Mod

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Do negative values work anywhere in the game?

Soumis par Sinapus le Ven, 2006-12-01 22:01

Captain Kwok wrote:
It didn't work for SE:IV so it still may not be setup for negative values in SE:V either.

Like, say, for facilities. If I wanted some ability to not show up for a mining facility until it was at lvl 10, would a (Level - 9) part of a formula give a negative value in that ability for the level 1 through 9 facilities?

If so, I think I can use the "Max" function, set one value to zero and that might work.

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Mod Designer

Negative values work some places...

Soumis par Captain Kwok le Ven, 2006-12-01 22:09

There's a number of items where negative values work - but it seems the code associated with some abilities remains akin to their counterparts in SE:IV.

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Space Empires Depot | SE:V Balance Mod

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Image de maran

Perhaps you can't hurt the

Soumis par maran le Sam, 2006-12-02 03:20

Perhaps you can't hurt the planets conditions but what about limiting the effectiveness of industry based on its density on a planet, aka a MOO2 approach?

You could have an anti pollution technology that reverses the impact on larger worlds. MOO2 examples were things like core dumps, recycling or reprocessing facilities.

This was done to represent the increased clean up needed, as the pollution of a planet increased.

-EDIT
I was having a quick search through the values and wondering if you couldn't do something with a set command or can you not do function calls within the txt document?

Set ConditionVariable = ConditionVariable - 5 or some such.
Are all the names on the left variables used by the engine?

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Consult the great SEV Wiki

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You could try...

Soumis par Sir Whiskers le Dim, 2006-12-03 11:46

You could try adjusting planet happiness instead. That one can definitely be affected by negative values and can be rationalized as the populace getting upset over the increasing pollution.

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