Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 2 utilisateurs et 151 invités en ligne.

Utilisateurs en ligne

  • Santiago
  • ftarzanin

Languages

  • English English
  • French French

Parcourir les archives

« Juillet 2008  
Lu Ma Me Je Ve Sa Di
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

SE V Design Type Editor v .2.2 Ready

Soumis par carlosjuero le Mer, 2006-11-29 13:06 SE:V MODs

Program Name: SE5DTEdit (Space Empires V DesignType Editor)
New Release Version: 0.2.2
Previous Version: 0.1.8

Release Priority:
Minor

Release Notes:

* Added a ‘Remove’ button to delete Design Type names you don’t wish to use anymore.
* Added a ‘Restore Default’ button to restore the backed up DesignTypes.txt file
* Updated the UI a little bit, added a label to show if you are working on a modified or unmodified types file.

Bug Fixes:

* None

Known Issues:

* None

This can be downloaded from:
http://charlesrking.net/downloads/download-se5dtedit

The Project information page is at:
http://charlesrking.net/projects/se5dtedit

You can submit bug reports there or here. I am interested to hear from any Steam SE:V users to see if this works with that particular version.

Again - This will only work with new games created after editing the file. I am working on a save game feature but that might not happen.

I will post this through the Projects section here when I have more time, this is just a quick release for the few of you that have found the utility useful.

‹ Has anyone managed to get a new race portrait into the game and if so how? SW Shipset Teasers ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de maran

I can't believe nobody has

Soumis par maran le Ven, 2006-12-01 11:53

I can't believe nobody has thanked you for your work on this.

Thank you for taking the time to add useful tools to the modding community. Smiling

Consult the great SEV Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Captain Kwok
Mod Designer

Neat program...

Soumis par Captain Kwok le Ven, 2006-12-01 11:57

Not that it's isn't a neat little program, but it's just as easy to open notepad and add an entry yourself. Sticking out tongue

Now if it could append design types to a savegame file that would be really cool - but it'll be tough because the files are encrypted...

-----

Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Thanks maran, I mainly did

Soumis par carlosjuero le Ven, 2006-12-01 12:35

Thanks maran, I mainly did it for myself but thought people would find it useful.

Kwok - I know you can do the same by manually editing the file, but (for me at least) it is easier to just have something on the desktop that handles all of it for me [as well as restoring the default with one click]. Thats me though.

I would love to get it to append to the save games, I wonder if Aaron would help me out with some routines to access the savegame file? I think I know what routines he is using but the implementation can be different for different programs.

-Currently subjecting multiple galaxies to the doom of conquer or blackholes

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Captain Kwok
Mod Designer

Add/Delete Design Types in-game

Soumis par Captain Kwok le Ven, 2006-12-01 12:45

It might be better to bug Aaron though to allow the user to add/delete design types in game as it was in SE:IV.

Sure, it would obsolete your program - but you might be able to move on to making an editor of other sorts. Sticking out tongue

-----

Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Yah true, I have plans in

Soumis par carlosjuero le Ven, 2006-12-01 12:54

Yah true, I have plans in the works for another full featured editor; but I don't want to step on the toes of the modder doing the current SE:V editor.

I can think of alot of things that I can make an editor for, I just don't know how feasible they will be - or if they will infringe on someone elses work; we all are working together to mod the game Smiling

-Currently subjecting multiple galaxies to the doom of conquer or blackholes

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilbur

Stepping on Toes

Soumis par Rilbur le Ven, 2006-12-01 13:07

I can't speak for DevNullicus, but I don't think he'd take it as you "stepping on his toes" if you worked on your own editor.

If nothing else, it'd give you a grounding in the issues he's facing, leaving him with a resource to talk to when things go wrong.
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de devnullicus
Mod Designer

Nope, wouldn't mind at all.

Soumis par devnullicus le Ven, 2006-12-01 20:32

Nope, wouldn't mind at all. As I've stated before, I'm making Space Empires V Editor for my own use. If other people get value out of it, great. If someone wants to make a different and/or better editor, more power to them! Since I'm releasing the editor as open source, if someone wants to take the current code and add more, feel free!

As for a Design Types Editor, I currently have no immediate plans to add that to the current editor.

The current editor will edit the following files:

  • facilities.txt
  • components.txt
  • componentenhancements.txt
  • techareas.txt
  • planetsizes.txt
  • vehicleunitypes.txt

In addition, the current editor has
  • a formula wizard with graphs, etc
  • Tech Tree Viewer (including a save-to-XML feature) that will graphically show your tech tree as well as what each tech area unlocks (components, vehicle sizes, etc).
  • Weapon Comparison Tool that show damage at ranges, to hit values, Damage Per Second, etc. It will also allow you to show values with componentenhancements, at various tech levels, etc.
  • Formula Graph Viewer

Currently, I'm porting devnullmod (or at least large chunks of it) to SE V using the editor. When that's done, or more likely as I need it, I'll be making editors for the following files as well (probably in the following order):

  • vehiclesizes.txt
  • GovernmentTypes.txt
  • IntelligenceAchievements.txt
  • CulturalAchievements.txt
  • Formations_Fleet.txt
  • Formations_TaskForces.txt
  • Strategies.txt
  • ShipExperience.txt

Dunno when those will happen, though I suspect VehicleSizes.txt will happen fairly soon as I'm starting to want to edit that file as well for the mod.

--
You have reached an imaginary number. Please rotate your phone 90 degrees and try again.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilbur

Yippie!

Soumis par Rilbur le Ven, 2006-12-01 22:08

devnullicus wrote:
Dunno when those will happen, though I suspect VehicleSizes.txt will happen fairly soon as I'm starting to want to edit that file as well for the mod.

--
You have reached an imaginary number. Please rotate your phone 90 degrees and try again.

YIPPIE! No more editing that file by hand! Laughing out loud

_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Cool

Soumis par carlosjuero le Sam, 2006-12-02 00:10

Cool - I will go ahead with some of my ideas then; Maybe I can come up with some stuff that you get bottlenecked on too Smiling

What language are you using? .NET?

-Currently subjecting multiple galaxies to the doom of conquer or blackholes

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de devnullicus
Mod Designer

I decided to learn C#, so

Soumis par devnullicus le Sam, 2006-12-02 00:28

I decided to learn C#, so the editor is my driving project to learn the language.

--
You have reached an imaginary number. Please rotate your phone 90 degrees and try again.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Nice - i am teaching myself

Soumis par carlosjuero le Sam, 2006-12-02 06:59

Nice - i am teaching myself C# [slowly] as well, it is a pretty big change from VC ++ & VB 6. Heck all of the .Net VS is different but much more versatile. C# Is a little down my list, I am getting my 'toes wet' with VB.NET to get the .Net routines down - but also doing some C# stuff on the side

-Currently subjecting multiple galaxies to the doom of conquer or blackholes

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • I am so impressed!
  • Space Empires V 1.74
  • Neutral pack 1.10 released, now adds three neutral races.
  • Stuipd Question
  • Research By Percentage SUCKS

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Warp Points appearing under suns
  • french version
  • What do I research to get "remote mining?"
  • AI and finite resources
  • UkraTal_Splash.jpg
(c) Strategy First, Inc. All rights reserved.