Feature Suggestion: Planetary Projects |

As many people have noticed over time, there is little difference between a core planet and a frontier planet after the frontier planet finishes construction. There does tend to be more defenses around core planets, the larger facilities that increase X by some percentage, etc, but all of these can be built relatively quickly.
I suggest that a new feature be added to the Space Empires Universe: Planetary Projects. These would take a long time to complete, and would be seperate from the facilities. Only one can be functional per planet at a time, but they last until the planet is evacuated, captured, destroyed, etc. They would increase some aspect of the planet by some amount, such as +10% Space Yard production speed, +10% Research, +10% Mineral production. I'm thinking that they should take 1 year per planet size (so a tiny planet = 1 year, a huge planet = 5 years) regardless of production rate, and could only be produced on non-domed colonies.
I'm also thinking that a special project, the "Homeworld" project, would add several bonuses at once but not be constructable, to stress the importance of the Homeworld, even in late game, over other worlds.
Comments? Suggestions? Pies you want to throw at me?

Change starting facilities on HW?
Since you can specify facilities for homeworlds, you can come up with some 'legacy' facilties and populate the HW with it. That could make it unique. 
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Cool starting facilities in SEIV Mod - Adamant
The first time I started a game of the SEIV Mod Adamant, I was surprised to see completely different and unique facilities on the homeworld. Very, very cool. I highly recommend heading over to SpaceEmpires.Net and downloading this mod if you are interested in seeing what can be done.
I think what people are
I think what people are saying though is that it's already possible to do what you are suggesting without any modification to the game, if you remove your "can't be a facility" restriction. It's less of a drain on the developers that way. 

Unique facilities
One of the better features of GalCiv II is the "unique" facilities that can be built - some are one per race, others are unique in the galaxy (i.e. once it's built, no other race can build one). Would it be possible to mod something like this?
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Gravity... it's not just a good idea, it's the law!
Looks like it
There are some things to that effect in the documentation, but the docs are way out of date so it may not have been implimented. I'll have to test it.




I think you might be able to
I think you might be able to mod in facilities with some special unused ability (such as "AI Tag 20"), then require for those facilities' construction that no other facility with that ability be present in order for the facility to be constructed... or do "one per" restrictions work only for components?
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Mr. Flibble says...
Game over, boys!