Scripting questions |
The speed settings in the AI_Minimum_Speed_Ship script file. Is that the number of engines it will try to add up to the hull's limit?
Basically, I'm thinking of changing engines per move for most ships to 2 and wondering if that would require mass changes in the AI scripts or if it'd simply install as many engines as possible and their movement would be limited.
Most of the mods I'm wanting to make are in the category of "tweaks" that don't require massive re-vamping of the AI scripts.

Engines and script stuffs
If you're just halving movement, you should be fine. The number of engines will stay the same as it won't try to add more engines. It looks at the engine "recommendation" in AI_Script_GlobalSettings.txt and the number need to get the desired speed and adds whatever number is less.
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It will use mounts...
Yes, the scripts tell the AI to grab the last legal mount in the file that can be used with that component.
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Can that be changed?
Sounds like how SEIV worked. Can that be changed?

Script stuffs
Phoenix-D - You can probably call for specific mounts. I haven't looked much into it though.
The function Get_Vehicle_Size_Class_For_Size in Script_AI_DesignCreation.txt is responsible for getting the vehicle sizes listed in Script_AI_GlobalSettings.txt - you could use some extra variables here connected to design types to call for specific hull types. It's on the to-do list for the Balance Mod.
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Engines and design script
What do you hope to accomplish by changing EPM to 2? It will only half the speed of ships unless you plan on more movement points from the engines...
If you're just making it 2 EPM without other changes, then you'll also have to edit the first section in Script_AI_GlobalSettings.txt for the number of engines to add for each ship size.
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Space Empires Depot | SE:V Balance Mod