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Accueil » news » forums » Space Empires V » Space Empires V General

Crash in Alliance Chambers

Image de JDarkwind
Soumis par JDarkwind le Lun, 2006-11-27 17:39 Space Empires V General

When in the alliance chambers and I make any proposals, there is then a vote option that appears on the left side of the screen. If I click the 'vote yes' option, the game crashes with an exception error every time. Just wanted to mention this. Thanks.

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Yes. I'm also very well

Soumis par JakeCourtney le Lun, 2006-11-27 18:01

Yes. I'm also very well aware of this.

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Alliance/treaty system

Soumis par swordsbane le Mar, 2006-11-28 18:17

I haven't been able to get alliances to work well enough to use them at all. I started a multi-player game with several "player" controlled races (all controlled by me) to test the treaty/alliance system and found all of it to be hopelessly confusing. Treaties not doing what they're supposed to do, Alliances where I can get only two members (the origonal two) and then if I try to add any more, it crashes on me. I can never get two races allied in combat against a third. Everytime I try, the supposed allies open fire on each other

And yes, non-agression and mutual defense were both enabled in the treaty. Haven't had a chance to try it with alliances since the game crashes so much, but can't get a third member into the alliance. I go through the motions voting on admittance and get nothing. Also, I think something's funky with changing treaties. I've altered a few treaties during the game and sometimes the new treaty elements don't actually take effect.

The whole treaty-alliance thing is so messed up. I don't even want to try to make sense of it any more. Maybe the next patch will fix some things.

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Yeah, I reloaded from a

Soumis par JDarkwind le Mer, 2006-11-29 17:03

Yeah, I reloaded from a point prior to starting up the Alliance and I am avoiding it untill maybe it gets patched.

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Aliance bug fix

Soumis par evilginger le Mar, 2006-12-12 09:33

Alliance bug fix is listed on the 1.18 & 1.19 change logs so should be in the next patch

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