Que Quantity |
For facilities (and ships w/ a space yard) it looks like the planet's build rate is accumulated from turn to turn, so we don't loose any leftover points. This is defintely an improvement over SE4.
However, combining multiple units per turn (the sum of which is

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However, combining multiple units per turn (the sum of which is </= the construction rate) by adjusting the build quantity and then putting this on repeat build gets some funny results. After a few turns, the quantity to build changes from what I set it at (10 in this case) to something less than (9 or 7).
Any one else notice this?
(previous post was truncated)
FYI: Usage of > and < symbols messes up posts. Please quote me to see the code to force their correct display.
From what you're saying, you're queing up 10 units, and then when the planet finishes 'em, they aren't counted in the "10 stack" anymore. So its a 7, then a 4, then a 0 stack.
Units and other "stacked" construction don't get finished in a lump sum, like in SEIV.
_______________________
There are 10 types of people in the world:
Those that understand binary, and those that don't.

What?
From what you're saying, you're queing up 10 units, and then when the planet finishes 'em, they aren't counted in the "10 stack" anymore. So its a 7, then a 4, then a 0 stack.
Units and other "stacked" construction don't get finished in a lump sum, like in SEIV.
Thanks for the tip on posting.
If I gather what you're saying about repeat constructing stacked units, if a stack amount is 10, for example, I might get 11 on the 4th turn and 8th turn, and, if i turn off repeat build on 8th turn I'll get 8 instead of 10 the next turn. is that sot of right (the specifics might be off, but it sounds like this is a result of the same que construction point carry over feature as I mentioned in my first paragragh)?
I'm not sure WHAT you're saying now 
In SEIV if you built a "stack" of 100 units, every single unit would be constructed in parallel, and be finished at once. In SEV, any stack is really just a compressed display of serial construction -- you're really building ONE of the "whatever", and doing it however many times you set.
_______________________
There are 10 types of people in the world:
Those that understand binary, and those that don't.




Que Quantity 2
For facilities (and ships w/ a space yard) it looks like the planet's build rate is accumulated from turn to turn, so we don't loose any leftover points. This is defintely an improvement over SE4.
However, combining multiple units per turn (the sum of which is