Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 4 utilisateurs et 206 invités en ligne.

Utilisateurs en ligne

  • goduranus
  • bauscho
  • Randallw
  • Qcontinuum

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Space Empires V » Space Empires V General

Problems Upgrading Engines

Image de cordas
Soumis par cordas le Ven, 2006-11-24 08:15 Space Empires V General

I am not sure what has happened here but I have sudenly had some upgraded ships lose half their speed. This has happened in 2 seperate games (both using 1.17 games)

1. I have upgraded a ship to a new version using Quantum Engines 5 rather than QE1, I have also added to this ship a solar sail (only signifcant change other than updating older techs) I have the racial speed bonus as well, and my Crusier design has gone from having speed 16 to having speed 8.

However for some bizarre reason this isn't even consistant, as a couple of ships still has speed 16 when upgraded.

2. New game / empire (still having the racial speed bonus) I have had the same problems going from Jacketed Proton Engines (lvl 5) to Quantum Engines (lvl2). This time I wasn't using solar sails and still had speed 8.

In both cases new built ships are OK, its just ships that get upgraded.

‹ Cowardly Fleet? What am I doing wrong? Sphereworld Problem ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de cordas

Have found a fix for this of

Soumis par cordas le Ven, 2006-11-24 12:44

Have found a fix for this of sorts..... When you see a ship that has speed 8 when it should be faster save and exit the game, then reload.

This sometimes works and sometimes doesn't *GRRR*

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de se5a
Mod Designer

when this happens, try using

Soumis par se5a le Ven, 2006-11-24 13:50

when this happens, try using the ~recalc "cheat"
I'll be interested to see if that fixes the problem... (suposedly it does the same as reloading)

-----
an se5a is a ww1 fighter, it is also a car.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Upgrading engine problem:

Soumis par rms1954 le Ven, 2006-11-24 15:12

Cordas. Check the number of crew after the refit. It will most likely be zero for the ships that have reduced movement. They were most likely refitted at a planet that was composed of a different population than that of the crew (your native population). I don't know if this is by design or a bug.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de cordas

what is the recalc cheat and

Soumis par cordas le Ven, 2006-11-24 15:46

what is the recalc cheat and how do I do it?

As for numbers of crew I will check, but the refits have been done on planets that are inhabbited by my "home" race. I doubt its by design.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Captain Kwok
Mod Designer

Recalc cheat

Soumis par Captain Kwok le Ven, 2006-11-24 15:55

Type ~recalc~ - it recalculates all the requirements/formulae etc. for items in the game.

-----

Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de cordas

just recalc, do I not need

Soumis par cordas le Ven, 2006-11-24 19:48

just recalc, do I not need to enter a command mode first?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Captain Kwok
Mod Designer

~ = cheat prompt

Soumis par Captain Kwok le Ven, 2006-11-24 20:21

That's what the "~" are for.

-----

Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de cordas

Not sure how to get into

Soumis par cordas le Sam, 2006-11-25 07:16

Not sure how to get into cheat mode. I am using a UK keyboard and layout where the tilde ~ function is a "shift #" doing this makes no difference to the game and doesn't allow me to enter codes.

I think the root of the problem is something to do with Quantum engines and upgrades, I am having the same problems upgrading other components but not the engines in ships with QEs.

i.e. My current problems involve a weapons (proton beams 9 - 11), scanners (basic 11 - 12), defense (ecm 1 - 7) and suppiles (ord and supplies 1 - 7) on ships with quantum engines (these are staying the same). The ships speed changes from the should be 16 to 8.

I have upgraded all these features before (some in a couple of games) and the only time I have these problems is when my ships are using Quantum Engines. I habitually have the racial speed bonus.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de se5a
Mod Designer

try the ` buttin

Soumis par se5a le Sam, 2006-11-25 09:39

try the ` buttin then

-----
an se5a is a ww1 fighter, it is also a car.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de cordas

the ' works Cheers for

Soumis par cordas le Lun, 2006-11-27 06:47

the ' works Smiling Cheers for that. However recalc doesn't fix the engine / speed problem.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

I've seen this also

Soumis par jacob4408 le Lun, 2006-11-27 11:42

Had some upgraded ships with movement of 7 when should have been 15. It was an older fleet that was in R&R anyway so I just scrapped the ships and replaced them with new ones. Don't have the save game anymore to send in or I would.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de se5a
Mod Designer

Are you playing sequential

Soumis par se5a le Lun, 2006-11-27 13:25

Are you playing sequential or similtanious turn based games?

Are you the FIRST empire in the list, or are you second, third, or something else?

-----
an se5a is a ww1 fighter, it is also a car.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Something similar happened

Soumis par Sir Whiskers le Lun, 2006-11-27 20:44

Something similar happened to me in my last game. I sent one ship back to a space yard, refitted it to another design, then refitted it back to the original design. After it finished repairing, it had full speed again.

The other two ships were so far from a space yard, I just destroyed them and moved on.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilbur

Half Speed Retrofits

Soumis par Rilbur le Lun, 2006-11-27 22:32

Half speed retrofit ships is a "known issue". Ships loose all their crew when they're retrofit, and if they aren't over a "native" planet, they don't get 'em back.
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Yep, that's it. My work

Soumis par jacob4408 le Mar, 2006-11-28 17:44

Yep, that's it. My work around has been to build a ship with space yard component then have that ship travel with the fleet. I can retrofit on the fly and not have to worry about finding a planet in reasonable distance with both a space yard AND native race population. Takes longer but, hey, everything in life is a tradeoff.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Shrike
Mod Designer

I've also experienced this

Soumis par Shrike le Mar, 2006-11-28 18:25

I've also experienced this bug. Strangely enough, one or more turns later, my retrofitted ships finally had the movement points they were supposed to have. Not yet at quantum engines, so I doubt it's got anything to do with that I also think it may even vary between various individual ships, so some get the bug and others don't, while all upgrading to the same new ship type ...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de TakAhLah
Mod Designer

Repair also has the same problem

Soumis par TakAhLah le Jeu, 2006-11-30 06:33

I have found the same problem but with repair, as I was avoiding retrofit because of this problem.

I was reparing some ships that had just been in combat and once they were all ready to go I moved them only to find that one of the ships had had its movement reduced to 5. I checked to make sure it was 100% repaired...it was and I then noticed that its crew was 0 of 200...Doh

The ships were using the first type of engine in the game...don't remember its name. I'll try the recal fix when I get home...God! work just so gets in the way of things!

Only the Awkward question; only the Foolish ask twice

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de cordas

I have experienced this

Soumis par cordas le Sam, 2006-12-02 06:05

I have experienced this problem when upgrading at planets that have my native population, where sometimes a ship will go fine and others not. I have also had ships upgrade fine at planets without any native population.

I have a feeling it might be to do with upgrading crew quaters and life support systems.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Babylon 5 Wars SEV Mod Update
  • Known SE5 v1.74 Bugs
  • Research By Percentage SUCKS
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Bad Bookkeeping

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Different Planet Skins for the FQM
  • Planetary Shield Generators do not prevent troop landings
  • cultural achievements?
  • Help needed with component coding
  • Space Empires V 1.20
(c) Strategy First, Inc. All rights reserved.