Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 4 utilisateurs et 162 invités en ligne.

Utilisateurs en ligne

  • Santiago
  • GambitUK
  • Captain Kwok
  • StellarRat

Languages

  • English English
  • French French

Parcourir les archives

« Septembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Accueil » news » forums » Space Empires V » Space Empires V General

[1.17] drone total damage

Soumis par damador le Ven, 2006-11-24 02:58 Space Empires V General

what is total damage done by drone + warhead mounted on it ?

‹ Sticky for a link to patch 1.17 Feature request (PD vs seekers) ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Myrath

die

Soumis par Myrath le Ven, 2006-11-24 04:05

Well.. shouldn't it die??? I thought drones exploded upon impact?

~Myrath

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

:)

Soumis par damador le Ven, 2006-11-24 04:05

drones should die ...

its like 2 car crash - in most cases both cars wont be able to move. Remember 2 things will dealt to themselve proportional damage to their mass and weight

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

On the subject of drone

Soumis par Fishman le Ven, 2006-11-24 04:06

On the subject of drone damage in general, I notice that as of 1.17, a new bug with drones seems to have been created: Now drones *ALWAYS* die when they run into something, even when they shouldn't! A drone with over 4000 shielding (and no warhead, who really needs one?) colliding with a crappy scow of less than 1000 HP total dies anyway? Considering that the drones cost more to make than the things they run into and instantly die from, this kinda makes them worthless.

On the same subject, warheads are useless. A max-tech warhead does less damage than its equivalent tonnage in armor or shielding when smacking into an enemy.

A drone, or anything, tends to inflict as much as its warhead is worth, plus whatever its hull and shield value is.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Not necessarily

Soumis par Fishman le Ven, 2006-11-24 04:09

damador wrote:
drones should die ...

its like 2 car crash - in most cases both cars wont be able to move. Remember 2 things will dealt to themselve proportional damage to their mass and weight


They deal damage in proportion to their mass and weight, sure, but their ability to *SURVIVE* that damage is not equivalent. The drone in question should simply punch through that ship like a bullet through a rotten log. When this happens in real life, bits of rotten log fly everywhere while the bullet continues on to hit whoever watched too many movies and decided rotten logs provided effective cover against bullets.

In any case, the minimum cost of producing the drone easily exceeds the cost of the target, making it a somewhat useless effort when drones become very nonreusable and capable of killing a single target only.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de col.kurtz

Are drones useful ?

Soumis par col.kurtz le Ven, 2006-11-24 04:10

Maybe I’m missing something, but personally I never considered drones useful. Fighters are a lot more efficient.

-------------
Feel lucky earthling ?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Not anymore!

Soumis par Fishman le Ven, 2006-11-24 04:15

col.kurtz wrote:
Maybe I’m missing something, but personally I never considered drones useful. Fighters are a lot more efficient.
Drones *WERE* useful (and can be still with a few minor mods) because they have the ability to mount full-size weaponry and, more specifically, shielding, as well as defensive components that fighters cannot. Fighters cannot use stealth/scattering armor or stealth talismans, and thus cannot get the same +eva that drones can. Also, fighters are limited to small shields only, which by default top out at level 50, and thus the development of fighter defenses pretty much ends there. At a puny +100 points for small shields, fighters defenses never effectively hold up against any techlevel of defensive equipment.

In contrast, drones (if they didn't instantly die when impacting unworthy prey now) can use fullsize shielding, enabling them to potentially withstand thousands of points of damage, and that shielding translates into additional pain when they smack into enemies. Or in the old days of reusable drones, hover around stinging with their weapons for awhile and abuse their massive +eva bonus.

Now they just splat into crappy frigates and die, making them useless considering they cost more than the frigate did.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Drones can traverse warp points

Soumis par Supreme Chancel... le Ven, 2006-11-24 04:16

Fighters cannot do that. In that regard, I find them exceptionally useful.
--
Supreme Chancellor Zannis of the T'Nar Republic

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de col.kurtz

Drones

Soumis par col.kurtz le Ven, 2006-11-24 04:21

Oh, I see. They are useful for reconnaissance and skirmishes. In a certain way the fill the “niche” of small escort ships (sloops, corvettes, patrol boats, etc…).

-------------
Feel lucky earthling ?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Can drones get more than 1

Soumis par Fishman le Ven, 2006-11-24 04:35

Can drones get more than 1 move per turn? Last time I launched a drone into space on the strategic, it moved at a pathetic 1 move a turn, thus ending my dreams of using drones as scout craft. Was this just a random glitch caused by some other factor, or is it still true?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Thy Reaper
Mod Designer

Engines? Supplies?

Soumis par Thy Reaper le Ven, 2006-11-24 10:02

May sound like a stupid question, but did you but engines or supply storage on it?

-----
Give me atmopshperic manipulation cannons, or give me death!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Launch time

Soumis par Phoenix-D le Ven, 2006-11-24 14:35

Drones and fighters get one strategic movement point on the first turn, and full thereafter.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Unit Moves

Soumis par Fishman le Sam, 2006-11-25 04:57

Thy Reaper wrote:
May sound like a stupid question, but did you but engines or supply storage on it?
I don't know whether I should be amused or offended that you asked me that.

Phoenix-D wrote:
Drones and fighters get one strategic movement point on the first turn, and full thereafter.
Hmm, I'll keep an eye out for that effect, then, see if they gain more moves after.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

You'd be surprised

Soumis par Phoenix-D le Sam, 2006-11-25 13:39

About half the time when someone asks that question the answer is "..no, why? Is that important?"

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilbur

Ramming

Soumis par Rilbur le Sam, 2006-11-25 21:14

I don't know if its been changed since SEIV, but in SEIV a ship would drop its shields and use only its armor/hull to ram (target's shields would still apply though).
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Babylon 5 Space Empires V mod?
  • Balance Mod v1.05 Available!
  • Space Empires V
  • Ship Capture Issues
  • Militia Question

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Balace Mod for Stock SEV Petition
  • Custom components and AI ship design
  • CSF File Program
  • SE4 Mod Launcher
  • Countering Fighters in Stock ?
(c) Strategy First, Inc. All rights reserved.