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Accueil » news » forums » Space Empires V » Space Empires V General

Suggestion : Sorting the components list.

Soumis par Fallen Haven le Mar, 2006-11-21 23:37 Space Empires V General

I wonder why it's not in game yet. I mean, when you get far in game, the component list can become a real mess, wich make designing ships quite painful. I lost count how much time i wasted trying to find a particular element in the list and not finding it... Something like putting next to each others similar components like engines, beam weapons, storage, basic ship components like bridge, crew quarters, life support would really help. Or some filter to only see what we need. As it is now, it's a real mess and it takes a long time to scroll up and down to find something...

‹ Climate Control Facilities...stackable? Black Hole Destroyer? ›
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Have you tried the Filter

Soumis par Brad le Mar, 2006-11-21 23:40

Have you tried the Filter Comps button?

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Image de se5a
Mod Designer

This is a bloody pain, half

Soumis par se5a le Mar, 2006-11-21 23:47

This is a bloody pain, half the betas nearly pulled a strike because of the alpha sort, so Aaron put an "Sort Components by name" check box under Empire Options -> Display. (Scroll down)
Unfortunaly some people actualy (a very small minority) *like* the alpha sort, so Aaron left it as defult to ON in stock. you can turn the defult OFF in the settings.txt, though every time you upgrade SEV you will have to edit it again.

Of course Balance Mod has alpha sort OFF as default.

-----
an se5a is a ww1 fighter, it is also a car.

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Well, i did not know...

Soumis par Fallen Haven le Mer, 2006-11-22 00:57

I wonder who really want things sorted by name... I mean, it's not practical at all, it's way better if they are sorted in the order they appear in the files, at least it's easier to find what we look for... And why is that option burried deep where no one will find it?

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Image de se5a
Mod Designer

beacuse aaron is stubborn

Soumis par se5a le Mer, 2006-11-22 01:52

beacuse aaron is stubborn and tends to listen to the loud minority groups (since they make more noise than the large majority groups who are happy "the way it was in se4")

-----
an se5a is a ww1 fighter, it is also a car.

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Damn noisy minority...

Soumis par Fallen Haven le Mer, 2006-11-22 01:56

se5a wrote:
beacuse aaron is stubborn and tends to listen to the loud minority groups (since they make more noise than the large majority groups who are happy "the way it was in se4")

I wish the majority start to be louder...

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Image de cordas

hmmmm

Soumis par cordas le Jeu, 2006-11-23 10:49

se5a wrote:
beacuse aaron is stubborn and tends to listen to the loud minority groups (since they make more noise than the large majority groups who are happy "the way it was in se4")

How do you listen to the quiet / silent majortiy, If you want your views to be heard then make them known. If you like things the way they are then say so.

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Mod Designer

Yeah

Soumis par Quantum le Jeu, 2006-11-23 11:07

Lets tell aaron to add AREA OF EFFECT weapons to the game

"Genius is Simplicity" chris connors
"To win without fighting is best" sun tsu
those who think they know everything are annoying to those of us who do

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Image de Rilbur

Engine Limits

Soumis par Rilbur le Jeu, 2006-11-23 11:16

Quantum wrote:
Lets tell aaron to add AREA OF EFFECT weapons to the game
Why do you keep harping on that every chance you get? Its not going to happen, it'd require a complete revamp of the combat engine since all weapons work on a shooter-target relation.

Thats why you can't "dodge" shots by jinking left and right, the shots home in and ignore movement. The hit/miss is calculated long before the shot actually hits, when its fired.

edit: I agree it should have been in the engine from the beginning, but now that its not the bugs are goign to get first... And what you're asking for is a lot harder than it sounds, depending on how the engine is written.
_______________________
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Those that understand binary, and those that don't.

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Old Components

Soumis par Vermithrax le Jeu, 2006-11-23 12:45

As an aside to the components sort issue, there was an option in SE4 to see only latest components or not. That was very handy, as sometimes older components were preferred (cost less or take less time to build). I researched crew quarters 2 for example, and dont need it yet, but it's the only crew quarters I'm able to use. Is this option available in SE5? I can't seem to find it.

A related issue is the Weapons Report. How can I see older versions of a weapon displayed?

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Mod Designer

Thank you

Soumis par JTesla le Jeu, 2006-11-23 12:53

Rilbur wrote:
Quantum wrote:
Lets tell aaron to add AREA OF EFFECT weapons to the game
Why do you keep harping on that every chance you get? Its not going to happen, it'd require a complete revamp of the combat engine since all weapons work on a shooter-target relation...

Thank you Rilbur!

Instead of hijacking threads create an AE thread and be done with it.

As for the sorting of components, with the number of different games/empires I try out I really wish it would default the other way.

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Mod Designer

Nope

Soumis par Phoenix-D le Jeu, 2006-11-23 14:28

Rilbur wrote:
Quantum wrote:
Lets tell aaron to add AREA OF EFFECT weapons to the game
Why do you keep harping on that every chance you get? Its not going to happen, it'd require a complete revamp of the combat engine since all weapons work on a shooter-target relation.

Thats why you can't "dodge" shots by jinking left and right, the shots home in and ignore movement. The hit/miss is calculated long before the shot actually hits, when its fired.

Actually you CAN dodge certain shots. Torpedoes, for example.

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Image de Rilbur

What?

Soumis par Rilbur le Jeu, 2006-11-23 16:02

Phoenix-D wrote:
Actually you CAN dodge certain shots. Torpedoes, for example.

O.o are you sure that isn't just shots that missed anyway?
_______________________
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Those that understand binary, and those that don't.

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Mod Designer

miss

Soumis par Phoenix-D le Jeu, 2006-11-23 17:23

Rilbur wrote:
Phoenix-D wrote:
Actually you CAN dodge certain shots. Torpedoes, for example.

O.o are you sure that isn't just shots that missed anyway?

Torpedos are seekers, and seekers don't miss. What happens is they have no turn rate, so of the target moves, they go whooshing on past.

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Image de Rilbur

oh

Soumis par Rilbur le Jeu, 2006-11-23 17:31

Phoenix-D wrote:
Rilbur wrote:
Phoenix-D wrote:
Actually you CAN dodge certain shots. Torpedoes, for example.

O.o are you sure that isn't just shots that missed anyway?

Torpedos are seekers, and seekers don't miss. What happens is they have no turn rate, so of the target moves, they go whooshing on past.

Guess you can tell who never bothers with torpedoes, huh?
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