Modding Basics |
Question(s) #1 
- How do I start creating a MOD? What is the very first thing I should do?
- Should I create a folder? Where?
- Which are the files and folders I have to create/modify in order to have a very basic MOD I can test(for example just changing the global settings)
I never modded before 
Basics
Mods go in the GameTypes folder. Copy the Standard SEV folder and rename it to whatever you like, then open up Mod_Definition.txt and change the mod name to something other than standard SEV.
Every file you modify goes into this folder. SE5 checks the folder for files, then uses any that are there. If a file isn't there, it uses the stock files. Want to edit a file from /Data? Make a Data folder in your mod directory and copy the file there. Want to edit a combat effect? Make a Pictures folder, then an Effects folder in that, and copy the file there.
The basic global settings are in settings.txt, under Data.
So your settings mod would look like so:
(Your SE5 directory)/GameTypes/SettingsMod/Data
In the SettingsMod folder, there would be three files- Mod_Defintion.txt and two you don't need to worry about for the moment. In Data, there would be just settings.txt.

Not implemented
They're items that were sort of planned but never got realized... you'll notice a bunch of lines that don't have any in-game effect...
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interested
Considering Moding myself therefore expressing an interest