Mine Components |
I've loaded patch 1.17, but still don't see any warhead components to add to mines like SE IV. Am I missing something? I can design and build all the mines I want, but the design screen shows I've used 0 out of 10 kt. Is there another tech I need for mine components? Or, has adding warheads been deleted as just too trivial? Will these mines work without internal components?
How many mines does each minelayer component lay during strategic movement (ie, outside of combat)? Is it 4 per turn like SE IV?
Thanks,
Vermithrax

Researched Warheads?
Stupid question I know, but did you research level 1 or better in Warheads?
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Pretty sure you can only
Pretty sure you can only self destruct something containing a self destruct component.
So the mines might be able to be 'fired on' perhaps?
As far as I can tell one
As far as I can tell one mine layer can lay all the mines in your cargo storage during strategic turns.
Mines should be able to self-destruct, according to the VehicleUnitTypes.txt file:
Unit Capability 2 Type := Can Self-Destruct
Although that may just be a thing to say "Can use a self-destruct device if present." I know in SEIV you could self-destruct mines, which often became necessary once I reached the limit of units allowed.
Warheads Should Self-Destruct
Warheads really should allow mines to self-destruct.
Also, it's interesting to note that at present, mine tech upgrades are actually counterproductive to the mines themselves. They will not enhance the hull size sufficiently to enable another warhead to be added, AND they increase the base cost and cargo bay wasteage. A 12kt mine is worse than a 10kt mine since it costs more, takes up more space, and does not inflict more damage!
Mine Warhead sizes
Also, it's interesting to note that at present, mine tech upgrades are actually counterproductive to the mines themselves. They will not enhance the hull size sufficiently to enable another warhead to be added, AND they increase the base cost and cargo bay wasteage. A 12kt mine is worse than a 10kt mine since it costs more, takes up more space, and does not inflict more damage!
Aye, that one is annoying. But can be easily solved.
When MM get through bug fixing and onto the 'tweaks' put in a suggestion to scale the warhead componant down to 2k each and reduced the damage & cost accordingly. That way when mine sizes go up you can just add another warhead.
Your lord and master (below Foamy) LordHavoc
It hasn't.
the unit type limit is now specified in vehicleunittypes.txt.

Quote:I checked the
There is no limit on launch in strategic, it's infinate.
hopefully he will put annother function in for that eventualy.
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an se5a is a ww1 fighter, it is also a car.
Why should there be?

there needs to be something
there needs to be something for mods.
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an se5a is a ww1 fighter, it is also a car.




Warheads
I think you may need to research warheads -- they are their own weapon tech now.
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