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Accueil » news » forums » Space Empires V » Space Empires V General

YES!

Soumis par LordHavoc le Lun, 2006-11-20 15:00 Space Empires V General

Yes yes yes yes yes yes yes yes yes yes yes yes yes YEAH YEAH YEAH YEEEEESSSSS....................Atmosphere converters now work.

I don't care what happens from this point onwards...i'm a happy chappy!

‹ Flashing Screen Starbase Shipyard question ›
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Image de Dragagon

they do?

Soumis par Dragagon le Lun, 2006-11-20 16:18

What was broke about them before? they converted to an atmosphere you didn't breath?

Dragagon

Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something.

-- Robert Heinlein

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What's the point of them anyways?

Soumis par raynor le Lun, 2006-11-20 17:34

In SE IV, my first target was a race that breathed the atmosphere on my largest domed planets so that I could capture those colonists and "undome" those planets. Now, in SEV, you can just establish a migration treaty without going to war.

Given a choice between waiting 30 turns to convert the planet to undomed or either encouraging migration/going to war, I'm definitely not gonna wait 30 turns for the converters.

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Mod Designer

T'was broke, now t'is

Soumis par LordHavoc le Lun, 2006-11-20 17:34

T'was broke, now t'is fixed.

The Atmosphere Modification Plant (lets say AMP) if you changed the forumla so that it would only take say 0.5 years to change an atmosphere, in 1.13 it didn't use to work. It would take many more years instead. Now it works when you want it to.

Your lord and master (below Foamy) LordHavoc

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Mod Designer

Quote:Now, in SEV, you can

Soumis par LordHavoc le Lun, 2006-11-20 17:37

Quote:
Now, in SEV, you can just establish a migration treaty without going to war

WHAT! And have some furry giant 3 eyed ape on my clean planets on some silly intergalactic exchange scheme!!! NEVER.

Your lord and master (below Foamy) LordHavoc

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Image de Dragagon

not 100 turns?

Soumis par Dragagon le Lun, 2006-11-20 17:40

LordHavoc wrote:
T'was broke, now t'is fixed.

The Atmosphere Modification Plant (lets say AMP) if you changed the forumla so that it would only take say 0.5 years to change an atmosphere, in 1.13 it didn't use to work. It would take many more years instead. Now it works when you want it to.

Your lord and master (below Foamy) LordHavoc

You mean you didn't want to wait the full 100 turns to change the atmo? you wanted a mere 5 turns? my gosh man, what is wrong with you? Eye-wink

Dragagon

Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something.

-- Robert Heinlein

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Does anybody know if

Soumis par Nicky21 le Mar, 2006-11-21 09:06

Does anybody know if multiple atmospheric plants take less time to convert the athmosphere?

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Image de Dragagon

Sorry, doesn't stack

Soumis par Dragagon le Mar, 2006-11-21 11:34

Nicky21 wrote:
Does anybody know if multiple atmospheric plants take less time to convert the athmosphere?

No, they do not stack, each one still takes 100 years to convert the atmosphere so putting 2 on there does nothing.

Dragagon

Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something.
-- Robert Heinlein

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Mod Designer

Yes I do, and the answer is

Soumis par LordHavoc le Mar, 2006-11-21 11:41

Yes I do, and the answer is no. Only a single facility will work. And in current stock game the Planet Utilisation tech tree stops at 20 or 21. Which gives you lvl 1 Atmospheric Modification Plant.
If you look in facilities.txt the AMP has a calculation that reduces the 10 years down by .5 years per level, down to a minimum of 0.5 years. You need to make a little mod in the techarea.txt to increase the planet utilisation tech tree to stop at 40.

Your lord and master (below Foamy) LordHavoc

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