Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 173 invités en ligne.

Utilisateurs en ligne

  • GambitUK

Languages

  • English English
  • French French

Parcourir les archives

« August 2008  
Mo Tu We Th Fr Sa Su
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Accueil » news » forums » Space Empires V » Space Empires V General

Combat feature requests

Image de Thy Reaper
Soumis par Thy Reaper le Sam, 2006-11-18 23:17 Space Empires V General

I have been considering the combat system recently, and reading various people's comments on the subject. It seems to me that just a few additional features would vastly improve the combat, and is necessary with combat now done in real time.

Move/Attack Without Formation:
It should be possible to order a group of ships to move to or attack a target without staying in formation. There tends to be large gaps between ships, and sometimes odd movement of outlying ships when they attempt to stay in formation. Being able to disregard a formation and have each ship move independently would be very useful.

Intercept Target:
Repeatedly giving a move command to a ship so that it can catch up to a fleeing ship is very annoying. Being able to give a ship an intercept command would remove a large amount of micromanagement and make massive real time battles practical.

Tighten Formation:
Ships in a task force tend to be spread apart about 20 ls. This will often cause a single ship to be the first to be attacked many, many times. Being able to order a task force to tighten formation to 10 or 5 ls between each ship would be very useful in shortening the delay before the other ships come into weapons range.

Did I miss anything?

‹ Why the game stops between turns A little love for steam users ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Captain Kwok
Mod Designer

Combat formations and...

Soumis par Captain Kwok le Dim, 2006-11-19 10:22

1. You want to see your strategies to break formation - this will allow the ships to follow their own strategies rather than fleet strategies. You can also do this in combat with the break formation orders - either for individual ships or groups of selected ships IIRC.

2. I think if you have auto-move on and target an enemy ship - it works like you describe...

3. In Formations.txt and Formations_TaskForces.txt, there is a "square width" and "square height" amount that describes the spacing of the ships in the formation. But I suppose an order to tighten/loosen formation would be good as well.

-----

Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Thy Reaper
Mod Designer

Not quite...

Soumis par Thy Reaper le Dim, 2006-11-19 16:38

Captain Kwok wrote:
1. You want to see your strategies to break formation - this will allow the ships to follow their own strategies rather than fleet strategies. You can also do this in combat with the break formation orders - either for individual ships or groups of selected ships IIRC.

That's not what I meant. When you issue a move command to a group of ships, they stay the same relative distance from each other. I want each to act independently, without having to give each individual ship a move order.

Captain Kwok wrote:
2. I think if you have auto-move on and target an enemy ship - it works like you describe...

I repeatedly issue manual target and move orders, thus clearing auto-move, and constantly going into the piece options window is tedious...

-----
Give me atmopshperic manipulation cannons, or give me death!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

More targeting detail in tactical mode

Soumis par skigrinder le Dim, 2006-11-19 16:56

Any chance of expanding the tactical combat targeting UI?

It would be nice to have a large window with enemy ships on one side and my available weapons on the other.
You could select a ship and then select the desired weapons (with '% to hit', 'firing rate' and 'damage' shown based on the current range).

When you select the next enemy ship, only those weapons that are currently available would be selectable.

As it is, when you select a ship, it is difficult to determine which weapons are available (all are shown for every ship selected).
The weapons are not numbered and the screen is so small that it is tough to get things right.

SEIII had something like this and I was hoping that this UI detail would return in SEV.

Please let me know if I'm missing some feature in SEV and speaking out of line.

Thanx,
skigrinder

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Point Defence

Soumis par Arius32 le Dim, 2006-11-19 19:47

one very very problematic thing during tactical combat .. is that if you switch off auto targeting point defence does NOT track and target NOR destroy seekers or fighters ....
this becomes really NASTY when you'r assaulting a planet .. that has satalites or fighters and maybe a WP or 2 ..
while you are trying to nuturalize the defences and drop your troops .. at the same time .. you have no intention to just blast the planet.. so you cant use auto targeting for your main wepons.

the point :
point defence should always be on auto targeting.

EDIT: Typo's

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Issues with Baseship combat pitures
  • Space Empires V 1.74
  • Research By Percentage SUCKS
  • Space Empires V
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • 'Manual' button causes flashing screen
  • EvilMod
  • When Newbies Attack (PBW)
  • stopping post combat launch of satelites and mines
  • Tarsus Race - Diplomatic and Defensive AI.
(c) Strategy First, Inc. All rights reserved.