Temporary Turn processing speed up solution... |
In Data folder under settings.
Set Game Time Rate modifier to 8.0.
Game Time Rate Modifier := 8.0
This makes everything in the game go 8 x's faster. (ie combat speed, planet speed, ship speed, etc.)
Combat Via Ai should move at 8x speed. (ie Maximum speed in combat screen. Note set combat speed to 1\2 during combat. Or it will go 8x's fast for you as well.)
The number can be set lower for slower computer's.
Exp.
Game Time Rate Modifier := 4.0.
And just for grins set it to 1000.

You are the man. Worked
You are the man. Worked great for me. Thanks! 

Minor speed up, but
Minor speed up, but noticable, on one of my bigger games, tnx msnevil.
Less AI ships & units
Another thing I think I’ll try is creating a new game and set the maximum ships/units per player to the very minimum. It makes sense to me that if there aren’t hundreds and hundreds of AI ships battling each other the AI turns should finish faster. Just a thought…
AI difficulty
For what it's worth, I've noticed the turn processing takes longer the higher you set the difficulty level of the computer races. Maybe the AI takes more into account or performs more operations? Not that I want to go back down to easy level myself but my game with difficulty set to high takes way longer to process each turn.
maybe
That's a good catch. Higher difficulty means mroe ministers, I think. If I don't delete the cargo and population ministers, the game hangs every time, so maybe that is part of it. I am at the piont with 1.13 that it can't get through more than 5-10 turns without 20-minute processing.
Thanks
Certainly for me the fix has worked. I've put the setting to 16x, and finally I can play some turns in a reasonable ammount of time. Many thanks.

LOL!
I put it on 100 just for giggles and the planets were spinning crazily fast. 
I have mine on 4.0 for now, not noticing any big increases but seems to be a little more noticeable as the game progresses.
Like I posted elsewhere, he
Like I posted elsewhere, he should NEVER have simulated such complicated AI vs AI battles, a dice roll so to speak would have been sufficient, and this ENTIRE problem would vanish.
Janster
Like I posted elsewhere, he
Like I posted elsewhere, he should NEVER have simulated such complicated AI vs AI battles, a dice roll so to speak would have been sufficient, and this ENTIRE problem would vanish.
Janster

inacurate
Janster
then you would be complaining that the AI battles where inacurate.
-----
an se5a is a ww1 fighter, it is also a car.

Crash..
I did have positive effects with this 'workaround'. I did get my first graphics related crash though.
Maybe I entered a blackhole? I dunno. I had not used any autosaves 
~Myrath

ahhh! The patch 1.15 seems to have caught on :P
8. Fixed - Speed up for computer player combat.
9. Added - Added progress bars to computer player turns. Green is ship movement, red is combat,
blue is the end of all player turns.

Then
Janster
Then people would whine when the AI takes over their turn and looses a fight it shouldn't have because it was arolled by dice.
There are 10 types of people in the world:
Those that understand binary, and those that don't.




Oops sorry forgot to add, In
Oops sorry forgot to add, In Game options setting Movement and panning speeds to slow will slow down the Icons to normal speed. As well as Grid turning. (ie. If game is set 8x's fast.)