Space Empires V Editor 1.3 |
Size: 444.84 Ko
md5_file hash: de577715196bff6b24048f2715604e00
First released: Mer, 2006-11-15 05:55
Last updated: Mer, 2006-11-15 06:03
Version 1.3
- Added Component Enhancements Editor
- Added Planet Sizes editor
- Added more script functions
- Better behavior when cancelling setting of mod directory
- Added Validate All button to editors
- Enabled Help Menu item
- Enabled Tech Tree to be resized better

Problems
The problem is, your editor REALLY doesn't like the idea of someone stripping out all the pre-existing tech areas in order to make his own tech tree.
And now I'm stuck with it complaining about not being able to find the "min parent level" whenever I enter tech editing screen, making that screen just about worthless since it won't save files with that error going 
There are 10 types of people in the world:
Those that understand binary, and those that don't.

Missing file in source (SpecialEffectInfo.cs)
First things first: thank you for this editor and for sharing the source!
However, a small problem did arise when I tried to build the editor from source: the file
Space Empires V Editor\src\editor_data\SpecialEffectInfo.cs
is missing.
Would it be possible to post this file, too?

Re: Space Empires V Editor 1.3
Thank you for you prompt reply. I did download the file from your website, but in version 1.5.1 from your website there are several .resx files missing, so it does not compile, too.
A mix of 1.5.0 and 1.5.1 does compile - but it refuses to start.
I get an error in Consts.cs (System.NullReferenceException was unhandled)
public ArrayList GetStringGroup( string groupName )
{
if( m_stringGroups.ContainsKey( groupName ) )
{
return (ArrayList)m_stringGroups[ groupName ];
}
return null;
}
It would be really great if you could post the src-directory of a working version.
Now I do not know if the mix of 1.5.1 / 1.5.0 is the culprit or if I am doing something wrong. 

Re: Misssing files
Well, the files missing in se5editor_install_1_5_1_0.exe are:
- Resource file "editors\ComponentsForm.resx"
- Resource file "editors\DamageTypesForm.resx"
- Resource file "viewer\ComponentComparisonForm.resx"
- Resource file "viewer\ComponentEnhancementComparisonForm.resx"
- Resource file "viewer\FacilityComparisonForm.resx"
- Resource file "viewer\TechAreaComparisonForm.resx"
Maybe before uploading you could extract all files in the new archive into an empty directory and do a quick rebuild? This takes only a minute and makes sure all files necessary for rebuild are included.
Unfortunately Visual Studio 2005 produces lots of semi-hidden files. This is really a pain in in the donkey's wife. 

Strange behaviour
I just did download the new version and actually used the self-installer - and behold: it worked! 
However, I did notice something strange:
When I use 7-zip to open the self-installer (I really do hate it that windows wants to "install" everything) and then extract the src-folder to hard disk, the .resx files are still missing. Not all, just some - but the program does not compile.
Using the self-installer-exe, all is fine.
Do you have any idea what causes this rather strange behavior? 7-zip?
Re: Space Empires V Editor 1.3
I just downloaded and installed the SEV Editor, and now im trying to use it. Problem is, it won't let me use it because I don't have some .net Framworks software. I checked the internet for it, and the only place I can find it is microsoft. I installed the latest version, and the Editor still won't let me open it for the same reason. Do you know what i'm missing?





Thank you
Just that really as sooner or later I will want to mod something and this makes it easier